Generalist Spells
Simplex Spells
Know Direction: You the cardinal directions
Level 1 Spells
Arcane Armor: Gain at least +1 armor enhancement bonus for a time.
Charm: Targets become friendly and are easier to manipulate, for a time
Close Wound: Heal wounds to prevent long-term injuries.
Conjure Tool: Conjure a temporary mundane tool for a time
Darkness: Make area around yourself dark; impenetrable by most light sources
Detect Traps: Gain a sixth sense for where traps are, +10 to investigate when involving traps, can find magical traps
Double Time: Gain a 30 ft. bonus to ground speed
Enhance Weapon: Imbue your weapon with at least +1 enhancement bonus to attack and damage for a time
Ensnare: Slow or stop movement in an area of at least 5 ft.2 for a short time
Flash Bang: 15 ft. radius temporary stun and blind.
Fox Fire: Fills an area with glowing mushroom spores that reduces their AC and reveals hidden foes.
Healing Touch: Heal touched ally for 1d8 + 1d8 per CL. No disease chance
Hustle: Gain an extra 30 ft. of movement on move actions for a time.
Identify: Divine the magical properties of all objects in an area.
Illusory Disguise: Create an illusory costume that grants bonuses to disguise for a time
Mend: Repair object touched for at least 1d6
Sleep: Put at least 2 HD of creatures to sleep in an area
Slow Fall: Subjects drop slowly for a time
Sonic Lance: Deals at least 1d6 sonic damage, temporarily deafens, does extra damage to materials
Warped Light: Change the lights around you to create disorienting effects
Level 2 Spells
Bronze Skin: Touched creature gains 6/- damage reduction for a while.
Combat Foresight: Gain at least +1 insight bonus to attack and reflex saves
Lesser Command: Direct an action of subject, so long as it isn't dangerous or deadly
Counterspell: Cancel out an enemy spell caster's spell
Directed Ward: Apply a moderate strength ward to a target.
Energy Flux: Immediate action that redirects some energy damage safely away from you
Energy Imbuement: Swiftly apply energy damage to a weapon, for a short time.
Hold Animal: Hold an animal in its square for a time
Hold Humanoid: Hold a humanoid creature in its square for a time
Interdiction: Intercept an attack on a nearby ally.
Invisibility: Become invisible while not performing directly offensive actions, for a time. Mark an invisible target as well as instill bad luck for a time
Mote: Concentration spell; Deal at least 1d6 energy damage a round for several rounds
Polyglot: Speak, understand, read, and write any language, for a long time
Reflections: Create illusory body doubles to mislead your foes
Secure: Use magic to secure a door or container.
Sight of Sin: See the weight of sin on a creature's Soul
Thought Probe: Passively pick up on surface thoughts, or detect surface thoughts from specified person
Wind Buffet: Create a swift buff of wind that interrupts casters and pushes others back
Level 3 Spells
Conjure Fine Tool: Summon a well-made tool that gives bonuses to a task.
Discerning Eyes: See magic as colors based on the power and function and identify spells instantly.
Lesser Dispel Magic: Instantly remove magic effects from willing target, save for unwilling.
Flickering Form: Your character flickers in and out of visibility making it hard to track them
Forced March: Force a creature to walk in a specified direction, for a time
Hand's Off!!: Throw a single flanking foe back, gain attack of opportunity against them
Haste: Gain an extra attack, movement bonuses, as well as minor AC and Attack bonuses, for a time
Hopelessness: Fill a subject's mind with hopelessness and break their morale
Invisibility Purge: Reveal invisible creatures in a small area around the caster.
Keened Edge: Increase the critical threat range of a weapon for a while.
Palm Toss: Throw subject into the air and knock them prone
Slow: Reduce the speeds, AC, Attack, and reflex of foes; limits targets to 1 attack per round
Smooth Guile: Gain a temporary bonus when telling lies
Level 4 Spells
Air Lash: Affected weapons gain more reach for a short time.
Banishment: Send summoned creatures back to where they came from with a caster level check
Bountiful Harvest: Summon a large meal of meat, fruits, vegetables, grains, and wine; provides bonuses after eating.
Lesser Counterspell Snare: Bait an enemy into wasting a counterspell on a harmless spell matrix.
Erromand's Adamant Plate: Call a sheet of adamantium to defend against attacks and spells.
Gravity Wave: Push targets in a specified direction, up to 15 ft
Heal Injury: Short Description: Remove most injuries with a touch spell.
Invisibility, Greater: Invisibility that lasts through offensive actions
Long Shot: Take a very long distant shot at a target.
Mold Stone: Shape stone into a desirable shape to the caster
Mystic Weave: Create a personal veil that protects against entropic damage
Null Strike: Disable magical effects on critical hits
Paranoia: Forces foe into thinking they are being attacked by someone behind them
Privacy Field: Create an area that only participants can hear each other
Rusting Embrace: Deal direct damage to metal objects.
Shape Shelter: Create a shelter out of the natural surroundings
Spying Eye: Invisible floating eye expands caster's vision
Steel Skin: Gain 15/- damage reduction for a short time
Trick Step: Instantly close distance and make creatures flat-footed.
Unbound: Ignore all movement restrictions on your character that aren't slow
Level 5 Spells
Area Denial: Turn squares into traps that deal energy damage
Flight: Gain 60 ft. (Average) fly speed for a time.
Mantra: Inspire concentration in allies, and break the concentration of foes
Nature's Deflection: Gain a deflection bonus to AC for a while.
Ray Reversal: Send Rays and Orbs back at the caster
Level 6 Spells
Boulder Skip: Throw a pebble, and it becomes a boulder as it strikes its foe.
Greater Command: Direct an action of subject, so long as it isn't dangerous or deadly
Greater Dispel Magic: Instantly remove a large amount of magic effects from willing target, save for unwilling
Energy Flux, Grand: Quickly redirect a large amount of incoming energy damage into another square
Entropic Reversal: Reduce entropic damage for allies within 30 ft
Glamour, Mass: Disguise up to 8 subjects as similarly sized creatures; for a time
Ice Lance: Throw a lance of ice that deals piercing and cold damage; can pin targets
Mass Keened Edge: Increase the critical threat range of all allies' weapons for a short time.
Greater Magic Missile: Fire up to 4 large missiles for moderate damage
Predator's Prowess: Channel the aggression and prowess of a predator, gain combat bonuses
Spell Strike: Plant a spell, or scroll, into a weapon that can trigger as an immediate action on hit.
Level 7 Spells
Adamant Barrier: Apply a powerful ward to a touched creature.
Let Go of Me!: Terminate a grapple, throw and damage the grappler
Whorling Dervish: Become a dust devil, ignore physical damage, deal slashing damage to others
Level 8 Spells
Counterspell Snare: Bait counterspells and punish anyone who tries to unravel the lure.
Flesh to Bomb: Prime a target to explode after three rounds for immense damage
Level 9 Spells
Mass Universal Energy Ward: As an immediate action grant many energy resistances at once to allies