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Generalist Spells

Simplex Spells

Arcane Tricks: A general purpose spell that does a large number of trivial things.

Bless: Increase attack and damage of group members by +1 for round per CL

Free Hand: Invisible hand that can move up to 5 lb of objects, trigger traps, etc. lasts up to 1 minute +1 minute per 2 CL

Know Direction: You the cardinal directions

Resistance: +1 resistance bonus to all saves and +1 per 5 CL

Tend: Heals target when used, see text as situation affects the outcome.

Virtue: Subject gains 2 hp of regenerative warding per HD.

Level 1 Spells

Arcane Armor: Gain at least +1 armor enhancement bonus for a time.

Charm: Targets become friendly and are easier to manipulate, for a time

Close Wound: Heal wounds to prevent long-term injuries.

Conjure Tool: Conjure a temporary mundane tool for a time

Darkness: Make area around yourself dark; impenetrable by most light sources

Detect Traps: Gain a sixth sense for where traps are, +10 to investigate when involving traps, can find magical traps

Double Time: Gain a 30 ft. bonus to ground speed

Enhance Weapon: Imbue your weapon with at least +1 enhancement bonus to attack and damage for a time

Ensnare: Slow or stop movement in an area of at least 5 ft.2 for a short time

Flash Bang: 15 ft. radius temporary stun and blind.

Fox Fire: Fills an area with glowing mushroom spores that reduces their AC and reveals hidden foes.

Healing Touch: Heal touched ally for 1d8 + 1d8 per CL. No disease chance

Hustle: Gain an extra 30 ft. of movement on move actions for a time.

Identify: Divine the magical properties of all objects in an area.

Illusory Disguise: Create an illusory costume that grants bonuses to disguise for a time

Mend: Repair object touched for at least 1d6

Phantom Warning: Fill a target's mind with an unseen warning that disrupts concentration.

Sleep: Put at least 2 HD of creatures to sleep in an area

Slow Fall: Subjects drop slowly for a time

Sonic Lance: Deals at least 1d6 sonic damage, temporarily deafens, does extra damage to materials

Warped Light: Change the lights around you to create disorienting effects

Level 2 Spells

Bronze Skin: Touched creature gains 6/- damage reduction for a while.

Combat Foresight: Gain at least +1 insight bonus to attack and reflex saves

Lesser Command: Direct an action of subject, so long as it isn't dangerous or deadly

Counterspell: Cancel out an enemy spell caster's spell

Directed Ward: Apply a moderate strength ward to a target.

Discern Truth: Gain a competency bonus to Discern Intent checks and notice when a story does not add up.

Energy Flux: Immediate action that redirects some energy damage safely away from you

Energy Imbuement: Swiftly apply energy damage to a weapon, for a short time.

Hold Animal: Hold an animal in its square for a time

Hold Humanoid: Hold a humanoid creature in its square for a time

Interdiction: Intercept an attack on a nearby ally.

Invisibility: Become invisible while not performing directly offensive actions, for a time. Mark an invisible target as well as instill bad luck for a time

Mote: Concentration spell; Deal at least 1d6 energy damage a round for several rounds

Polyglot: Speak, understand, read, and write any language, for a long time

Reflections: Create illusory body doubles to mislead your foes

Secure: Use magic to secure a door or container.

Sight of Sin: See the weight of sin on a creature's Soul

Thought Probe: Passively pick up on surface thoughts, or detect surface thoughts from specified person

Wind Buffet: Create a swift buff of wind that interrupts casters and pushes others back

Level 3 Spells

Arcane Sight: Know when magic is present without being fooled by Korrenth's ambient magic.

Conjure Fine Tool: Summon a well-made tool that gives bonuses to a task.

Lesser Dispel Magic: Instantly remove magic effects from willing target, save for unwilling.

Fated Misstep: Make a target stumble into an unfavorable future, lowering their defenses and fouling one Reflex save.

Flickering Form: Your character flickers in and out of visibility making it hard to track them

Forced March: Force a creature to walk in a specified direction, for a time

Hand's Off!!: Throw a single flanking foe back, gain attack of opportunity against them

Haste: Gain an extra attack, movement bonuses, as well as minor AC and Attack bonuses, for a time

Hopelessness: Fill a subject's mind with hopelessness and break their morale

Invisibility Purge: Reveal invisible creatures in a small area around the caster.

Keened Edge: Increase the critical threat range of a weapon for a while.

Palm Toss: Throw subject into the air and knock them prone

Phantom Threat: Show a target a threat that only they can see and cannot safely approach.

Slow: Reduce the speeds, AC, Attack, and reflex of foes; limits targets to 1 attack per round

Smooth Guile: Gain a temporary bonus when telling lies

Level 4 Spells

Air Lash: Affected weapons gain more reach for a short time.

Banishment: Send summoned creatures back to where they came from with a caster level check

Bountiful Harvest: Summon a large meal of meat, fruits, vegetables, grains, and wine; provides bonuses after eating.

Lesser Counterspell Snare: Bait an enemy into wasting a counterspell on a harmless spell matrix.

Discerning Eyes: See magic as colors based on the power and function and identify spells instantly.

Distant Conversation: Hold a full conversation with a creature at a distance.

Erromand's Adamant Plate: Call a sheet of adamantium to defend against attacks and spells.

Gravity Wave: Push targets in a specified direction, up to 15 ft

Heal Injury: Short Description: Remove most injuries with a touch spell.

Invisibility, Greater: Invisibility that lasts through offensive actions

Long Shot: Take a very long distant shot at a target.

Mold Stone: Shape stone into a desirable shape to the caster

Mystic Weave: Create a personal veil that protects against entropic damage

Null Strike: Disable magical effects on critical hits

Paranoia: Forces foe into thinking they are being attacked by someone behind them

Privacy Field: Create an area that only participants can hear each other

Rusting Embrace: Deal direct damage to metal objects.

Shape Shelter: Create a shelter out of the natural surroundings

Spying Eye: Invisible floating eye expands caster's vision

Steel Skin: Gain 15/- damage reduction for a short time

Trick Step: Instantly close distance and make creatures flat-footed.

Unbound: Ignore all movement restrictions on your character that aren't slow

Level 5 Spells

Area Denial: Turn squares into traps that deal energy damage

Echoes of the Past: Read the lingering impressions of events that happened in an area, with accuracy fading as they grow older.

Flight: Gain 60 ft. (Average) fly speed for a time.

Mantra: Inspire concentration in allies, and break the concentration of foes

Nature's Deflection: Gain a deflection bonus to AC for a while.

Perfected Guise: Create a complete disguise that changes the target's appearance and mannerisms.

Ray Reversal: Send Rays and Orbs back at the caster

Level 6 Spells

Boulder Skip: Throw a pebble, and it becomes a boulder as it strikes its foe.

Mass Combat Foresight: Grant several allies an insight bonus to attack and reflex saves.

Greater Command: Direct an action of subject, so long as it isn't dangerous or deadly

Greater Dispel Magic: Instantly remove a large amount of magic effects from willing target, save for unwilling

Energy Flux, Grand: Quickly redirect a large amount of incoming energy damage into another square

Entropic Reversal: Reduce entropic damage for allies within 30 ft

Mass Fated Missteps: Show several targets an unfavorable future, lowering their defenses and fouling one Reflex save each.

Glamour, Mass: Disguise up to 8 subjects as similarly sized creatures; for a time

Ice Lance: Throw a lance of ice that deals piercing and cold damage; can pin targets

Ill Fortune: Turn a target's luck against them and make every damaging blow fall short.

Mass Keened Edge: Increase the critical threat range of all allies' weapons for a short time.

Greater Magic Missile: Fire up to 4 large missiles for moderate damage

Nightmare Pursuer: Send an unseen pursuer rushing at a target to batter them with fear and exhaustion.

Predator's Prowess: Channel the aggression and prowess of a predator, gain combat bonuses

Spell Strike: Plant a spell, or scroll, into a weapon that can trigger as an immediate action on hit.

Level 7 Spells

Adamant Barrier: Apply a powerful ward to a touched creature.

Foresight: See danger before it happens and act with the benefit of a possible future.

Let Go of Me!: Terminate a grapple, throw and damage the grappler

Veiled Company: Give a group a shared identity that survives movement, conversation, and combat.

Whorling Dervish: Become a dust devil, ignore physical damage, deal slashing damage to others

Level 8 Spells

Counterspell Snare: Bait counterspells and punish anyone who tries to unravel the lure.

Flesh to Bomb: Prime a target to explode after three rounds for immense damage

Fortune's Turning: Gather eight turns of fortune and spend them to bend important outcomes toward success or failure.

Level 9 Spells

Absolute Persona: Become indistinguishable from any chosen creature, object, or identity to every ordinary sense.

Perfect Foresight: Act on the best possible outcome once each round.

The World's Eye: Create a network of invisible sensors that can see and speak across a Reflection.

Mass Universal Energy Ward: As an immediate action grant many energy resistances at once to allies