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Feats

Feats typically modify a mechanic or bonus that already exists in the game. Most feats are passive, though some, such as metamagic feats, have active uses. Unlike abilities and definitions, feats do not define a character or grant entirely new mechanics. The lists below organize them into feat lines based on prerequisites and benefits.

Advanced Simple Magic

Armor Training

Brawler

  • Grappler: Initiating a grapple no longer provokes an attack of opportunity and gain +4 competency bonus on opposing grappler rolls.
    • Interrupting Grapple: Gain the option to grapple instead of attack when a caster triggers an attack of opportunity.
  • Lethal Unarmed Strike: Deal lethal damage with unarmed strikes.
  • Long Strike: Gain an extra 5 ft. of reach at the cardinal directions.

Combat Prowess

General Feats

  • Alert: Gain +3 to Initiative, Spot, and Listen checks.
  • Grenadier: Grenades of all types have their damage and range increased.
  • Strong Constitution: Forever gain 2 HP per HD, works retroactively.

Magic Feats

Metamagic

Ranged Prowess

  • Careful Aim: Ignore partial cover and always hit intended targets engaged in grapples.
  • Crack Shot: Gain an extra attack with bows, change the use of thrown weapons and crossbows from standard actions to attack actions.
  • Forceful Shot: +1 attack and damage when using ranged weapons within 30 ft. of target.
  • Practiced Reload: Reloading crossbow, or other weapons, becomes a move action.

Resistive

  • Disciplined Mind: Re-roll failed saves against compulsion effects.
  • Indomitable: Gain +2 innate bonus to all Will saves.
  • Quick Feet: Take no damage instead of half-damage on successful reflex saves.
  • Unbreakable: Gain +2 innate bonus to all Fortitude saves.
  • Unshakable: Gain +2 Innate bonus to all Ego saves.
  • Untouchable: Gain +2 innate bonus to all Reflex saves.

Shield Mastery

Specialist Feats

Weapon Generalization Tree

Weapon Mastery Tree