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Universal Spells

Simplex Spells

Light: Make a touched object glow like a torch for 1 hour per CL

Resistance: +1 resistance bonus to all saves and +1 per 5 CL

Advanced Simplex Spells

Energy Strike: Melee touch attacks deal 1d4 + 1d4 per 2 HD energy damage per hit.

Greater Magic Shield: As the shield spell but with a +6 to AC

Greater Missile Strike: Fire a large magic missile at a single target dealing 1d6 per 2 CL damage Max 5d6; gain a second missile at 15th level

Rip Darts: Summon and send blazing fast shards of metal or stone at a foe.

Level 2 Spells

Bolster, Charisma: Grants at least a +2 enhancement bonus to charisma score for a time.

Bolster, Constitution: Grants at least a +2 enhancement bonus to constitution score for a time.

Bolster, Dexterity: Grants at least a +2 enhancement bonus to dexterity score for a time.

Bolster, Intelligence: Grants at least a +2 enhancement bonus to intelligence score for a time.

Bolster, Strength: Grants at least a +2 enhancement bonus to strength score for a time.

Bolster, Wisdom: Grants at least a +2 enhancement bonus to wisdom score for a time.

Breathweave Veil: Use breath to create energy resistance for allies in 30 ft. radius.

Level 3 Spells

Breathweave Missile: Modify a breath weapon to act like a missile spell, gain benefits of spell proficiency.

Level 4 Spells

Breathweave Barrier: Use breath-weapon to create a wall of energy, gain benefits of spell proficiency.

Scry: Use a focus to obtain all the sense of another creature

Spellward Mantle: Wrap a creature in a mantle of spell resistance that absorbs a limited number of spells.

Level 8 Spells

Mass Spellward Mantle: Wrap several creatures in separate mantles of spell resistance that absorb a limited number of spells.