Universal Spells
Simplex Spells
Light: Make a touched object glow like a torch for 1 hour per CL
Resistance: +1 resistance bonus to all saves and +1 per 5 CL
Advanced Simplex Spells
Energy Strike: Melee touch attacks deal 1d4 + 1d4 per 2 HD energy damage per hit.
Greater Magic Shield: As the shield spell but with a +6 to AC
Greater Missile Strike: Fire a large magic missile at a single target dealing 1d6 per 2 CL damage Max 5d6; gain a second missile at 15th level
Rip Darts: Summon and send blazing fast shards of metal or stone at a foe.
Level 2 Spells
Bolster, Charisma: Grants at least a +2 enhancement bonus to charisma score for a time.
Bolster, Constitution: Grants at least a +2 enhancement bonus to constitution score for a time.
Bolster, Dexterity: Grants at least a +2 enhancement bonus to dexterity score for a time.
Bolster, Intelligence: Grants at least a +2 enhancement bonus to intelligence score for a time.
Bolster, Strength: Grants at least a +2 enhancement bonus to strength score for a time.
Bolster, Wisdom: Grants at least a +2 enhancement bonus to wisdom score for a time.
Breathweave Veil: Use breath to create energy resistance for allies in 30 ft. radius.
Level 3 Spells
Breathweave Missile: Modify a breath weapon to act like a missile spell, gain benefits of spell proficiency.
Level 4 Spells
Breathweave Barrier: Use breath-weapon to create a wall of energy, gain benefits of spell proficiency.
Scry: Use a focus to obtain all the sense of another creature
Spellward Mantle: Wrap a creature in a mantle of spell resistance that absorbs a limited number of spells.
Level 8 Spells
Mass Spellward Mantle: Wrap several creatures in separate mantles of spell resistance that absorb a limited number of spells.