Fortunes Turning
Fortune's Turning
[Divination]
Level: [Arcane 8], [Generalist 8]
Components: [S], [V], and [F]
Casting Time: 1 Standard action
Range: Medium (100 ft. + 10 ft. per CL) @{medium_range} ft.
Effect: 8 turns of fortune
Duration: 1 round per CL or until depleted @{cl} rounds or until depleted
Saving Throw: Will negates; see text
Spell Resistance: Yes; see text
Focus: At least a +4 focus.
Your character sees favorable and unfavorable futures gathering around the creatures within range. Eight turns of fortune form around your character. Once per round, as an immediate action, your character can spend one turn of fortune to create one of the following effects.
Fortunate Attempt: After an ally fails an attack roll, saving throw, or skill check, allow them to reroll it. They use the better result.
Unfortunate Attempt: After an enemy succeeds on an attack roll, saving throw, or skill check, force them to reroll it. They use the worse result. A Will save negates this effect.
Narrow Escape: Turn a critical hit against an ally into a normal hit. This must be used before critical damage is rolled.
Cruel Opening: Turn a successful attack made by an ally into a critical threat. The attacker must still confirm the critical hit normally.
Weighted Dice: After an ally or enemy rolls damage, reroll all damage dice showing their minimum result. An ally uses the new results only if they are higher; an enemy uses them only if they are lower. An enemy can negate this effect with a Will save.
A creature that succeeds on a Will save against one of the hostile effects is unaffected by that use, but the turn of fortune is still spent. Spell Resistance only applies when a hostile effect is used. All remaining turns of fortune vanish when the duration ends.
VTT Macro Description:
@{character_name} gathers 8 turns of fortune for [[@{cl}]] rounds. Once per round, as an immediate action, they may spend one turn to grant an ally a favorable reroll, force an enemy to make an unfavorable reroll, reduce a critical hit against an ally to a normal hit, turn an ally's successful attack into a critical threat, or manipulate damage dice showing their minimum result. Hostile effects allow a Will save and Spell Resistance.
VTT Side Macro:
&{template:custom}{{title=Fortune's Turning}}{{subtitle=@{character_name}}}{{Action=Immediate action; spend 1 turn of fortune}}{{Remaining Turns=?{Turns of Fortune Remaining?|8}}}{{Effect=?{Turn of Fortune|Fortunate Attempt,An ally rerolls a failed attack save or skill check and uses the better result.|Unfortunate Attempt,An enemy rerolls a successful attack save or skill check and uses the worse result; Will negates.|Narrow Escape,A critical hit against an ally becomes a normal hit.|Cruel Opening,An ally's successful attack becomes a critical threat and must still be confirmed.|Weighted Dice,Reroll damage dice showing their minimum result; Will negates when used against an enemy.}}}