Nature Spells
Simplex Spells
Create Water: Create 2 gallons of water per CL
Detect Poison: Detects poison in one creature or object.
Know Direction: You the cardinal directions
Purify Food and Drink: Purifies 5 cu. ft. of food and/or water.
Rolling Stone: Thrown stones deal 1d6 per 2 CL of bludgeoning damage as a ranged attack.
Tend: Heals target when used, see text as situation affects the outcome.
Virtue: Subject gains 2 hp of regenerative warding per HD.
Zephyr: Create a small wind for various minor effects.
Level 1 Spells
Animal Tongue: Gain the ability to speak with animals.
Detect Traps: Gain a sixth sense for where traps are, +10 to investigate when involving traps, can find magical traps
Discern Location: With the use of a map, place a magical marker at your current location, it moves with you, for a time.
Eagle Eyes: Gain at least +2 competency bonus to Spot and Investigate checks for a time. Also gain temporary range bonus to ranged weapons.
Ensnare: Slow or stop movement in an area of at least 5 ft.2 for a short time
Figment, Minor: With concentration, create a small sized figment that performs dictated actions.
Fox Fire: Fills an area with glowing mushroom spores that reduces their AC and reveals hidden foes.
Healing Touch: Heal touched ally for 1d8 + 1d8 per CL. No disease chance
Renew: Cure fatigue, reduce exhaustion, recover 1d4 hp per round in an area
Shadow Shape: Shape shadows around yourself, gain bonuses to conceal skill and partial concealment
Sharp Sense: Gain insight on foes' relative well-being and strength
Sleep: Put at least 2 HD of creatures to sleep in an area
Tough Hide: Creature touched gains at least +1 natural armor enhancement for a time
Venom Dart: Give target strength and dexterity penalties. Sleep if secondary save is failed
Level 2 Spells
Alleviate, minor: Restore a small amount of ability damage.
Bloom: Gain immunity to several conditions while in the area, as well as a bonus against poison and disease.
Lesser Command: Direct an action of subject, so long as it isn't dangerous or deadly
Fairy Flame: Mark an invisible target as well as instill bad luck for a time.
Floral Artillery: Create plants that used ranged weaponry on nearby targets
Ghillie Step: Make your character, and several others, travel without leaving tracks
Hallucination, lesser: Fool opponent with an environmental illusion that will force them to think the world is different than it is
Hawk Claws: Gain magical claws that allow for the use of PMA instead of Dex/Str to attack for a time
Hold Animal: Hold an animal in its square for a time
Liquefaction: Renders terrain difficult to pass, for a short time
Natural Weapon Enhancement: Give enhancement bonus to a creature's natural weapons for a time
Night Sight: Gain dark vision 60 ft. for some time
Panacea: Remove many battle conditions with a touch.
Remove Blindness: Subject's sight is restored.
Splinter: Use nearby stone, wood, bone, or other non-metal materials to harm your foe
Summon Inferentity Mk. I: Summon a chosen Inferentity for a time
Torrent: Water wave shoves foes, sometimes deals damage, in an area
Wind Buffet: Create a swift buff of wind that interrupts casters and pushes others back
Level 3 Spells
Blind Rage: Force a subject to engage in melee combat with bonuses.
Enlarge Monster: Make a touched creature larger, they gain combat bonuses as well as some penalties
Figment: Make a medium or large sized illusion perform actions dictated by the caster.
Golden Rays: Shoot rays that deal heat damage and deal double damage to undead
Keened Edge: Increase the critical threat range of a weapon for a while.
Ley Anchor: Crystals grown out of the ground will draw in and nullify spells
Mana Dew: Restore Spell slots of Arcane and Divine casters, disables Nature Casting
Remove Poison: Remove poison from a target.
Silver Shroud: Make party members indistinguishable from each-other
Soothing Spores: Short Description: Grow a mushroom that heals nearby allies
Tremor Spike: Create a line of spiking ground to deal damage to foes
Water Jet: Sweeping beam of water deals at least 1d6 slashing damage in area
Level 4 Spells
Bountiful Harvest: Summon a large meal of meat, fruits, vegetables, grains, and wine; provides bonuses after eating.
Cure Disease: Remove a disease and allow recover of the target.
Frost Wall: Create a barrier of Ice that blocks line of sight and line of effect
Improved Hallucination: Fool opponent with an environmental illusion that will greatly alter their behavior
Healing Burst: Heal allies in 20 ft. radius around yourself for at least 1d8 health
Infection: Give a subject a disease
Lodestone: Create an area that makes life harder for those wielding metal
Long Shot: Take a very long distant shot at a target.
Mold Stone: Shape stone into a desirable shape to the caster
Nature's Melding: Fuze into natural objects to become undetectable, while still being able to see and hear
Rusting Embrace: Deal direct damage to metal objects.
Scoria Spray: 30 ft. cone deals heat and bludgeoning damage; obscures vision
Shape Shelter: Create a shelter out of the natural surroundings
Soma Spores: Create an area that cures and renders conditions harmless
Summon Inferentity Mk. II: Summon a chosen Inferentity for a time
Unbound: Ignore all movement restrictions on your character that aren't slow
Level 5 Spells
Citrus Burst: Summon a dangerous fruit that can be left to explode, or thrown. Deals corrosive damage
Flash Storm: Create an area where lightning can be rained down on selected targets.
Flight: Gain 60 ft. (Average) fly speed for a time.
Giant Boulder: Summon a large stone above a creature's head.
Lockjoint: Fuse a target's joints for a brief time
Nature's Deflection: Gain a deflection bonus to AC for a while.
Petal Mirage: Evade a turn of attacks, gain dodge AC for a time
Stay Your Hand: Force subject to be unable to use martial combat for a short time
Thoughtless Figment: Up to a huge sized figment and requires no concentration.
Wall of Fire: Create of wall of fire that deals heat damage to creatures on one side, and not the other.
Level 6 Spells
Boulder Skip: Throw a pebble, and it becomes a boulder as it strikes its foe.
Cancerous Tumors: This spell injects extra positive energy into a target wreaking havoc on their health
Ice Lance: Throw a lance of ice that deals piercing and cold damage; can pin targets
Mass Keened Edge: Increase the critical threat range of all allies' weapons for a short time.
Lode Disc: Magic disc causes havoc with metal weaponry
Predator's Prowess: Channel the aggression and prowess of a predator, gain combat bonuses
Pure Vision: Gain immunity to most illusions, ignore any kind of concealing effect; for a time
Weakening Wisteria: Grant saving throw penalties in creatures in specified squares
Level 7 Spells
Deflagration: Greatly burn a foe with fire, ignite nearby foes as well
False Continuity: Make an area continue to look, sound, and smell as it did when the spell was cast.
Mana Fruit: Restore Spell slots of Arcane and Divine casters, disables Nature Casting.
Mycelial Mitosis: Mushroom roots connect to allies and grant them regeneration and other benefits, for a time
Rime Deposition: Freeze the water in the air around a subject, deals damage and locks target in place
Saline Encasement: Form a damaging crust of salt on your foe dealing upfront damage, and damage over time
Summon Inferentity Mk. III: Summon a chosen Inferentity for a time
Terraphage: Use the ground to crush and entrap opponents
Vitrification Field: Create an area that deals slashing damage to creatures that enter it
Whorling Dervish: Become a dust devil, ignore physical damage, deal slashing damage to others
Level 8 Spells
Bolt from the Blue: Regardless of weather, drop a powerful bolt of lightning on a target.
Crystal Halo: Create a halo of crystal shards that does several things
Emerald Parallax: Create a coronet of crystalline lenses that misdirect enemies and bend their choices.
Fang of the Earth: Create a pillar of earth and rapidly pummel targets with it
Milk of Xanadu: Regenerate lost limbs, cure most afflictions, and reverse aging by a year.
Level 9 Spells
Counterfeit World: Replace an entire area's perceived environment with a complete and persistent false world.
Kimberlite Pipe: Call power from the depths of the earth to eradicate your foes and cancel out magic
Summon Inferentity Mk. IV: Summon a chosen Inferentity for a time
Verdant Avalanche: Cover a large area in plants that buff allies and harm enemies