Lockjoint
Lockjoint
[Transmutation]
Level: [Arcane 5], [Nature 5]
Components: [S] and [V]
Casting Time: 1 Standard action
Range: Medium Range (100 ft. + 10 ft. per CL) @{MediumRange} ft.
Effect: 1 Creature
Duration: 1 round per 2 CL; concentration [[floor(@{cl}/2)]] rounds; concentration.
Saving Throw: Fortitude negates
Spell Resistance: Yes
After the incantations are finished the target suddenly locks into whatever position they were in. There is a 50% chance they fall over like a statue. The character cannot move in any capacity for the duration. Subjects of this spell are considered exposed. While affected by this spell breathing is difficult. As a result the subject will be fatigued at the end of the duration for 1 minute.
VTT Macro Description:
@{character_name} completes the incantation and the subject of the spell must make a fortitude save. If they fail there is a 50% chance
they fall over. The subject cannot move and is [exposed](https://tabletopdefined.com/Glossary/conditions/#exposed) for the
duration. After it ends they will be [fatigued](https://tabletopdefined.com/Glossary/conditions/#fatigued) for 1 minute.