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Enhanced Spell Focus

Like a warrior has a sword and an archer a bow many spell casters have a focus of some sort. Enhanced Focuses are useful in that they can eschew the need for material components, or allow the use of level 7+ spells that require such focuses. They come in many forms, staves, wands, scepters, vajra, holy symbols of all kinds, crystals and whatever else can be fashioned into a focus.

Enhancement

Enhancement grants a bonus equal to the enhancement of the focus to any spell that requires an attack roll. Focuses also grant an equivalent number of bonus spell slots. So if a characters has a +5 focus they have 5 free spell slots to be broken up as 5 level 1 spells, or 1 level 5 spell, and everything in between. These spell slots can be be used to apply metamagic to a spell being currently cast as well, so long as the user has the feat. These spell slots regenerate every morning. Some spells require focuses of certain enhancement to even be cast. If the cost of the spell focus is five times greater than the material cost for a spell, the material component can be ignored.

Cost in Gold Enhancement Modifier
300 +1
1,200 +2
2,700 +3
4,800 +4
7,500 +5

Lesser Imbuements

Lesser Imbuement Cost (gp)
Cautious 500
Minor Storing 60
Learned 900
Simplex 750
Cautious: Spells that effect an area can instead be cast as a single target spell.

Learned: While wielding this focus gain a +1 insight bonus to AC.

Simplex: Contains a simplex spell that can be used as if the wielder knows it.

Storing, Minor: Acts like a spell book with 50 pages, stores the spells through unique methods to the device.

Moderate Imbuements

Moderate Imbuement Cost (gp)
Advanced Simplex 2,000
Countering 2,200
Discrete 3,200
Enlightened 3,900
Advance Simplex: Contains an advance simplex that can be used as if the wielder knows it.

Countering: Gain the focus' enhancement as a circumstance bonus to counterspell rolls.

Discrete: Pick two spells level 6 or lower. These two spells will always be signless and soundless while wielding this focus.

Enlightened: While wielding this focus gain a +2 insight bonus to AC.

Greater Imbuements

Greater Imbuement Cost (gp)
Absorbing 5,600
Erudite 5,600
Heightening 5,000
Maximizing 7,200
Absorbing: Absorb up to twice its enhancement bonus worth of unwanted spells levels when empty. The focus will shed 1d4 levels of spell per day. Focus has a 20% chance to explode for every spell beyond capacity it absorbs. If it explodes it will deal 30d6+90 force damage in a 5 ft. radius. Reflex DC 30 for half.

Erudite: While wielding this focus gain a +3 insight bonus to AC.

Heightening: As a swift action, three times per day, apply the focus' enhancement bonus to a single spell the wielder casts in the same turn.

Maximizing: Choose a single 4th level, or lower, spell. Whenever that spell is cast it will always do maximum damage/healing.