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Enhanced Spell Focus

Like a warrior has a sword and an archer a bow, many spellcasters have a focus of some sort. Enhanced foci are useful in that they can eschew the need for material components, or allow the use of level 7+ spells that require such focuses. They come in many forms: staves, wands, scepters, vajra, holy symbols of all kinds, crystals, and whatever else can be fashioned into a focus.

Enhancement

Enhancement grants a bonus equal to the enhancement of the focus to any spell that requires an attack roll. Foci also grant an equivalent number of bonus spell slots. So if a character has a +5 focus, they have 5 free spell slots to be broken up as five 1st-level spells, one 5th-level spell, and everything in between. These spell slots can also be used to apply metamagic to a spell currently being cast, so long as the user has the feat. These spell slots regenerate every morning. Some spells require foci of a certain enhancement to even be cast. If the cost of the spell focus is five times greater than the material cost for a spell, the material component can be ignored.

Cost in Gold Enhancement Modifier
300 +1
1,200 +2
2,700 +3
4,800 +4
7,500 +5

Lesser Imbuements

Lesser Imbuement Cost (gp)
Cautious 500
Minor Storing 60
Learned 900
Simplex 750
Cautious: Spells that affect an area can instead be cast as single-target spells.

Learned: While wielding this focus gain a +1 insight bonus to AC.

Simplex: Contains a simplex spell that can be used as if the wielder knows it.

Storing, Minor: Acts like a spellbook with 50 pages, storing spells through methods unique to the device.

Moderate Imbuements

Moderate Imbuement Cost (gp)
Advanced Simplex 2,000
Countering 2,200
Discrete 3,200
Enlightened 3,900
Advanced Simplex: Contains an advanced simplex spell that can be used as if the wielder knows it.

Countering: Gain the focus' enhancement as a circumstance bonus to counterspell rolls.

Discrete: Pick two 6th-level or lower spells. These two spells will always be signless and soundless while wielding this focus.

Enlightened: While wielding this focus gain a +2 insight bonus to AC.

Greater Imbuements

Greater Imbuement Cost (gp)
Absorbing 5,600
Erudite 5,600
Heightening 5,000
Maximizing 7,200
Absorbing: When empty, the focus can absorb unwanted spell levels equal to twice its enhancement bonus. The focus will shed 1d4 levels of spells per day. The focus has a 20% chance to explode for every spell level it absorbs beyond capacity. If it explodes, it will deal 30d6+90 force damage in a 5 ft. radius. Reflex DC 30 for half.

Erudite: While wielding this focus gain a +3 insight bonus to AC.

Heightening: As a swift action, three times per day, apply the focus's enhancement bonus to a single spell the wielder casts in the same turn.

Maximizing: Choose a single 4th-level or lower spell. Whenever that spell is cast, it will always do maximum damage or healing.