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CR 6 - 10

Crypt Crawler, Journeyman

(Large Animal)

Simple description

Hit Dice: 6d8+60 (90 hp)
Movement: 30 ft. (6 Squares) 40 ft. burrow
Armor Class: 19 (Size -1,Dex +3, Natural +7)
Base Attack/Grapple: +6/+15
Attack: Melee +13 Claw (1d10+9) and Melee +11 Tail (1d8+9 Venom)
Full Attack: Melee +14/+9 Claws and Melee +11 Tail
Space/Reach: 10 ft. / 5 ft. (10 ft. with stinger)
Abilities: Envenomate
Special Qualities: DR 3/- and Vulnerability (cold)
Saves: Fort +9, Ref +5, Will +4
Attributes: Str 21, Dex 16, Con 18, Int 2, Wis 14, Cha 14
Skills: Intimidate +11, Listen +11, Move Silently +12, and Spot +11
Feats: Primal Attack, Weapon Group Fixation (Natural), Weapon Group Offensive (Natural), Snatch, Improved Weapon Group Fixation (Natural), Improved Weapon Offensive (Natural), and Pounce
Environment: Underground
Organization: Solitary or Pair
Difficulty Level: 6
Possessions: None QGV 0gp
Spell/Attack Curve: Non-Magic, High Attack, Combat Focus
Definitions: Animal



Use: 5 per day
Action: Attack action
Target: Single
Duration: Instant
Saving throw: Fortitude; Fortitude after 1 minute DC: 17

When the Crypt Crawler stings its prey it delivers a numbing venom that deals 3d6 non-lethal damage on a failed save. After 1 minute it will deal another 3d6 non-lethal damage on a failed save.

Wolf, Professional


(Medium Animal)

Four legged pack hunters that live in a wide range of habitats. They often surround and take their prey down in coordinated attacks.

Hit Dice: 10d8+90 (140 hp)
Initiative: +7
Movement: 40 ft.
Armor Class: 18 (+5 Dex, +1 Natural, +2 Parry)
Base Attack/Grapple: +10/+15
Attack: Melee +18 bite (1d6+11)
Full Attack: Melee +18/+13 bite (1d6+11)
Space/Reach: 5 ft. / 5 ft.
Abilities: Improved Opportunist (+5d6)
Special Qualities: Pack Tactics
Saves: Fort +6, Ref +12, Will +5
Attributes: Str 20, Dex 20, Con 16, Int 2, Wis 14, Cha 14
Skills: Acrobatics +11, Balance +11, Listen +15, Spot +15, and Swim +9
Feats: Weapon Fixation (Bite), Weapon Defensive (Bite), Weapon Offensive (Bite), Combat Prowess, Improved Flanking, Alert, Improved Weapon Fixation (Bite), Supreme Flanking, Improved Weapon Offensive (Bite), Weapon Mastery (Bite)
Environment: Forest
Organization: Pair or Pack (3-12)
Difficulty Level: 8
Possessions: None
Spell/Attack Curve: High Attack, Non-Magical, Combat Focus.
Definitions: Animal

Pack Tactics (Ex)

When a wolf and an allied creature are attacking the same creature they gain +2 dodge bonus to AC for each assisting ally.


Improved Opportunist

Action: On any attack action
Target: Any disadvantaged foe
Duration: Instantaneous

When a foe is flanked, flat-footed, prone, or sufficiently disadvantaged, all attacks made on them during that round by the wolf deals an extra +5d6 damage of the base damage type of the attack.