Disarcana Corpum
Disarcana Corpum
[Abjuration] [Void]
Level: [Arcane 7]
Components: [S], [V], and [M]
Casting Time: 1 Standard
Range: Medium (100 ft. +10 ft. per CL) @{MediumRange} ft.
Effect: A single creature
Duration: Instantaneous and 3 rounds
Saving Throw: Will negates; fortitude partial
Spell Resistance: No
Material component: A gyroscope made of brass or copper worth at least 250 gp.
You hold out your gyroscope, and it begins to spin and vanish. The whorls of the device superimpose over your target. The magic that is hindering or helping your target begins rip them apart from the inside dealing 1d10 force damage (Max 15d10) per spell level affecting them. Spell-like abilities and supernatural abilities always count as 3 spell levels for calculating the number of dice to use when casting the spell. If the subject makes a will save, they take no damage. On a failed save they must also make a fortitude save or become sickened and all magic effects, good or bad, are disabled for 3 rounds.
VTT Macro Description:
**Material component: A gyroscope made of brass or copper worth at least 250 gp.**
@{character_name} creats a whirlpool of energy using the magic affecting @{character_name}'s target against them. This deal damage based on how
many spell levels are affecting the target. They take this damage on a failed will save. On a failed save they must also make a
fortitude save or become [sickened](https://tabletopdefined.com/Glossary/conditions/#sickened) and all spell and spell-like
effects-- good or bad, are disabled for 3 rounds.
VTT Number of Dice formula: [[{?{Number of Spell levels affecting target},15}kl1]]