Divination Spells
Divination spells are about sight and information. Whether it is seeing at a distance, getting a sense of potential futures, or having a conversation at a distance, it's probably divination.
Simplex
Detect Magic: Detect magical auras and if a thing is magical by focusing on it.
Detect Poison: Detects poison in one creature or object.
Know Direction: You the cardinal directions
Level 1
Animal Tongue: Gain the ability to speak with animals.
Combat Foresight: Gain at least +1 insight bonus to attack and reflex saves
Detect Traps: Gain a sixth sense for where traps are, +10 to investigate when involving traps, can find magical traps
Discern Location: With the use of a map, place a magical marker at your current location, it moves with you, for a time.
Eagle Eyes: Gain at least +2 competency bonus to Spot and Investigate checks for a time. Also gain temporary range bonus to ranged weapons.
Identify: Divine the magical properties of all objects in an area.
Sharp Sense: Gain insight on foes' relative well-being and strength
Level 2
Combat Foresight: Gain at least +1 insight bonus to attack and reflex saves
Discern Truth: Gain a competency bonus to Discern Intent checks and notice when a story does not add up.
Night Sight: Gain dark vision 60 ft. for some time
Polyglot: Speak, understand, read, and write any language, for a long time
Scan: Learn important information about a target
Sight of Sin: See the weight of sin on a creature's Soul
Thought Probe: Passively pick up on surface thoughts, or detect surface thoughts from specified person
Level 3
Arcane Sight: Know when magic is present without being fooled by Korrenth's ambient magic.
Fated Misstep: Make a target stumble into an unfavorable future, lowering their defenses and fouling one Reflex save.
Invisibility Purge: Reveal invisible creatures in a small area around the caster.
Level 4
Discerning Eyes: See magic as colors based on the power and function and identify spells instantly.
Distant Conversation: Hold a full conversation with a creature at a distance.
Mass Eagle Eyes: Grant several allies the sharp sight and steady aim of an eagle.
Long Shot: Take a very long distant shot at a target.
Scry: Use a focus to obtain all the sense of another creature
Spying Eye: Invisible floating eye expands caster's vision
Level 5
Echoes of the Past: Read the lingering impressions of events that happened in an area, with accuracy fading as they grow older.
Sky Eyes: Create a small swarm of eyes to gather intelligence.
Level 6
Mass Combat Foresight: Grant several allies an insight bonus to attack and reflex saves.
Mass Fated Missteps: Show several targets an unfavorable future, lowering their defenses and fouling one Reflex save each.
Ill Fortune: Turn a target's luck against them and make every damaging blow fall short.
Pure Vision: Gain immunity to most illusions, ignore any kind of concealing effect; for a time
Level 7
Communion: Speak with a greater attendant for insight and information
Foresight: See danger before it happens and act with the benefit of a possible future.
Level 8
Contingency: Prepare a spell to go off with a pre-determined trigger
Fortune's Turning: Gather eight turns of fortune and spend them to bend important outcomes toward success or failure.
Level 9
Malteo's Vicarious Vagrants: Create three flying eyes that have a multitude of effects
Perfect Foresight: Act on the best possible outcome once each round.
The World's Eye: Create a network of invisible sensors that can see and speak across a Reflection.