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Divination Spells

Divination spells are about sight and information. Whether it is seeing at a distance, getting a sense of potential futures, or having a conversation at a distance, it's probably divination.

Simplex

Detect Magic: Detect magical auras and if a thing is magical by focusing on it.

Detect Poison: Detects poison in one creature or object.

Know Direction: You the cardinal directions

Level 1

Animal Tongue: Gain the ability to speak with animals.

Combat Foresight: Gain at least +1 insight bonus to attack and reflex saves

Detect Traps: Gain a sixth sense for where traps are, +10 to investigate when involving traps, can find magical traps

Discern Location: With the use of a map, place a magical marker at your current location, it moves with you, for a time.

Eagle Eyes: Gain at least +2 competency bonus to Spot and Investigate checks for a time. Also gain temporary range bonus to ranged weapons.

Identify: Divine the magical properties of all objects in an area.

Sharp Sense: Gain insight on foes' relative well-being and strength

Level 2

Combat Foresight: Gain at least +1 insight bonus to attack and reflex saves

Night Sight: Gain dark vision 60 ft. for some time

Polyglot: Speak, understand, read, and write any language, for a long time

Scan: Learn important information about a target

Sight of Sin: See the weight of sin on a creature's Soul

Thought Probe: Passively pick up on surface thoughts, or detect surface thoughts from specified person

Level 3

Discerning Eyes: See magic as colors based on the power and function and identify spells instantly.

Invisibility Purge: Reveal invisible creatures in a small area around the caster.

Level 4

Long Shot: Take a very long distant shot at a target.

Scry: Use a focus to obtain all the sense of another creature

Spying Eye: Invisible floating eye expands caster's vision

Level 5

Sky Eyes: Create a small swarm of eyes to gather intelligence.

Level 6

Pure Vision: Gain immunity to most illusions, ignore any kind of concealing effect; for a time

Level 7

Communion: Speak with a greater attendant for insight and information

Level 8

Contingency: Prepare a spell to go off with a pre-determined trigger

Level 9

Malteo's Vicarious Vagrants: Create three flying eyes that have a multitude of effects