Mote
Mote
[Evocation] [Multi-Element]
Level: [Arcane 2] [Generalist 2]
Components: [S], [V], and [F]
Casting Time: 1 Standard Action
Range: Close (25 ft + 5 ft per 2 CL) @{CloseRange} ft.
Effect: 1 Floating ball of energy
Duration: 1 Round per 2 HD; Concentration [[floor(@{cl}/2)]] rounds; concentration.
Saving Throw: Reflex Half
Spell Resistance: Yes
Focus: A glass orb worth at least 50 gp
Your character evokes element into the glass orb and a mote of energy appears nearby of the corresponding energy type. As your character moves the orb in their hand, the mote moves with it. When the mote is moved into a creature's square the creature will take 1d6 + 1d6 per CL (Max 8d6) points of Cold, Corrosive, Electric, Heat, or Sonic damage. The mote will stop for the rest of the round once it enters a creature's square, and can be moved up to 20 ft per round.
When taking this as a known spell, or adding it to your spell book, the energy must be specified, and cannot be changed after it is known or in your spell book.
VTT Macro Description:
@{character_name} summons a semi-long lasting ball of energy that can be moved up to 20 ft. per round. Whenever the mote enters a
creature's square the creature must make a reflex save for half damage.
VTT Number of Dice Formula:
[[{1+@{Cl},8}kl1]]