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Kimberlite Pipe

Kimberlite Pipe

[Transmutation] [Fire] [Earth]
Level: [Druid 9]
Components: [S], [V], [M], and [F]
Casting Time: 1 Full round
Range: Long (400 ft. + 40 ft. per CL)
Effect: 60 ft. radius centered on selected target.
Duration: Instantaneous and 1 round per CL; concentration see text.
Saving Throw: Reflex Partial; see text
Spell Resistance: No and Yes, see text.

Material Component: A diamond worth 3,500 gp.

Focus: At least a +5 focus.

The Kimberlite Pipe has two effects:

Eruption: The ground within the spell's area erupts in a violent explosion, dealing 1d8 points of head damage per caster level (maximum 20d8) to all creatures and structures within the area. A successful reflex save halves this damage. The eruption also creates difficult terrain within the area, as the ground becomes covered in rocks, debris, and diamond shards.

Diamond Vortex: The diamond shards expelled during the eruption coalesce into a swirling vortex that remains in the area for 1 round per caster level. Creatures that start their turn within the vortex or enter it for the first time on their turn take 10d6 points of slashing damage. A successful reflex save halves this damage. Spell resistance does apply to this effect of the sell.

The vortex is also a powerful barrier against magical effects. Any spell or spell-like ability with a point of origin or an effect that passes through the vortex has a 50% chance of being nullified. This effect applies to all spells and spell-like abilities, regardless of their caster level or school.

When the spell's duration ends, the diamond vortex collapses, leaving behind the difficult terrain created by the eruption.

VTT Macro Description:
@{character_name} triggers the rapid intrusion of kimberlite in the ground. In a matter of second the ground quakes then erupts onto the surface dealing immense amount of heat damage to all targets in the area of effect. The ground at the eruption will be considered difficult terrain.

For @{cl} rounds there will be a diamond vortex in the affected area that makes all spells and spell-like abilities have a 50% failure rate. Subjects in this area must make a reflex save every round on the caster's turn or take 10d6 slashing damage.

VTT Number of Dice formula: 20

VTT Side Macro:
&{template:custom}{{title=Diamond Vortex}}{{subtitle=@{character_name}}}{{Reflex DC=[[10+@{SpellProf}+9+@{PMA}]] for half}}{{desc=[[10d6+(@{SpellProf}*10)]] Slashing Damage}}