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Hawk Claws

Hawk Claws

[Transmutation]
Level: [Nature 2]
Components: [S], [V], and [M]
Casting Time: 1 Standard action
Range: Personal
Effect: Self
Duration: 1 Minute per CL @{cl} minutes.
Saving Throw: No
Spell Resistance: No

Material Component: A razor or nail

Gain magical claws to attack with, which allows the caster to threaten squares if they do not normally have a weapon. While these claws are active, the caster uses their PMA modifier for attack and damage, instead of their strength or dexterity modifiers. Hawk claws are considered to have an enhancement of +2.

VTT Macro Description:
@{character_name} forms large sharp claws on their hand, granting them the ability to make attacks and threaten squares even if they cannot normally. While these claws are active, the caster uses their PMA modifier for attack and damage, instead of their strength or dexterity modifiers. These claws are considered to have +2 enhancement.

Hawk Claw Weapon info:

Type Damage (S) Damage (M) Critical Range/Reach Weight (lbs) Damage Type
Hawk Claws 1d6 1d8 19-20 x3 No N/A P and S