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Hawk Claws

Hawk Claws

[Transmutation]
Level: [Nature 2]
Components: [S], [V], and [M]
Casting Time: 1 Standard action
Range: Personal
Effect: Self
Duration: 1 Minute per CL
Saving Throw: No
Spell Resistance: No

Material Component: A razor or nail

Gain magical claws to attack with. While these claws are active your character can choose to use their PMA for attack and damage rolls in place of Dex or Strength. These claws resemble the claws of a hawk and deal 1d8 damage with 19-20 x3 critical range. While active, the caster also gains a +4 circumstance bonus to grapple.