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Ensnare

Ensnare

[Conjuration]
Level: [Generalist 1], [Nature 1]
Components: [S], [V], and [M]
Casting Time: 1 Standard
Range: Close (25 ft. + 5 ft per 2 CL) @{CloseRange} ft.
Effect: 5 ft.2 + 5 ft.2 per 2 CL. [[5+(5*@{cl})]] sq. ft.
Duration: 3 rounds
Saving Throw: Reflex partial
Spell Resistance: No

Material Component: A small piece of twine, vine, or rope.

As your hand moves and makes the correct motions the vine in your fingers vanishes and many roots sprout from the ground to wrap around the ankles of those within the affected area. Anyone that fails to make a reflex save cannot move and are considered flat-footed. Those that pass their save must treat the area as difficult terrain.

VTT Macro Description:
@{character_name} creates an area of gnarled roots. Creatures that fail their reflex saves cannot move and are considered [flat-footed](https://tabletopdefined.com/Glossary/conditions/#flat-footed). Creatures that pass their saves consider the area [difficult terrain](https://tabletopdefined.com/Glossary/misc/#difficult-terrain).