Energy Imbuement
Energy Imbuement
[Evocation]
Level: [Arcane 2] [Generalist 2]
Components: [S] and [V]
Casting Time: 1 Swift action
Range: Touch
Effect: Weapon Touched
Duration: 1 round per CL @{cl} rounds
Saving Throw: No
Spell Resistance: No
Your character charges a weapon with either Cold, Corrosive, Desiccation, Electric, Force, Heat, or Sonic upon touching a weapon. The imbued weapon will deal an extra 1d8 + 1d8 per 5 CL on a successful hit. This bonus damage is not affected by spell proficiency.
When taking this as a known spell, or adding it to your spell book, the energy must be specified, and cannot be changed after it is known or in your spell book.
VTT Macro Description:
@{character_name} swiftly imbues their weapon with ?{Energy Type?}. This will allow the weapon to deal an extra [[1+floor(@{cl}/5)]]d8
?{Energy Type} damage on a successful hit.
Suggestion: Add [[1+floor(@{cl}/5)]]d8
to the imbuement damage dice on a new weapon entry within the gear page.