Energy Chain
Energy Chain
[Evocation] [Multi-Element]
Level: [Arcane 5]
Components: [S] and [V]
Casting Time: 1 Standard action
Range: Close (25 ft. + 5 ft. per 2 CL) @{CloseRange} ft.
Target: 1 + 1 creature per PMA with no two targets more than 25 ft. apart. [[1+@{PMA}]] targets, no two of which can be more than 25 ft. apart
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A bolt of energy leaves your fingertip, it strikes the first target and bounces to each intended target. This spell deals 1d10 per CL damage (Maximum 15d10). This spell does either Cold, Corrosive, Desiccation, Electric, Force, Heat, or Sonic.
When taking this as a known spell, or adding it to your spell book, the energy must be specified, and cannot be changed after it is known or in your spell book.
VTT Macro Description:
@{character_name} fires a chain of ?{Cold, Corrosive, Desiccation, Electric, Force, Heat, or Sonic.} energy at selected targets. Targets can make reflex
save for half damage.
VTT Number of Dice formula: [[{@{cl},15}kl1]]