Crystal Halo
Crystal Halo
[Evocation] [Earth]
Level: [Arcane 8] [Nature 8]
Components: [S], [V], and [F]
Casting Time: Standard
Range: Medium (100 ft. + 10 ft. per CL) @{MediumRange} ft.
Effect: 8 Crystal Spears
Duration: 1 Round per CL; Concentration @{cl} rounds; concentration
Saving Throw: None
Spell Resistance: Yes
A series of crystal spears form in a circle over the caster's head. Each spear, while present, grants a +1 deflection bonus to AC for the duration. Once per round a spear can be thrown as a range touch attack to deal 5d8 piercing damage. These spears can also be thrown to create a ring-wall of crystal with a 5 ft. radius around the target. These walls are 10 ft. tall, or to the ceiling, whichever is shorter. To break the crystal wall a character must deal 60 damage to them, they also vanish after 2 rounds.
VTT Macro Description (Set to Utility):
@{character_name} creates a halo of 8 crystal spears. Each spear grants +1 deflection
bonus to AC. These spears can be used to deal damage or temporarily trap opponents
for a couple of rounds.
VTT Crystal Spear Attack Macro:
@{character_name} Attacks with a [[1d20+@{MagicTouchAttack}+(0?{Do you have any miscellaneous bonuses?|0})]]
to touch AC. It deals [[5d8+(5*@{SpellProf})]] piercing damage. The deflection bonus is reduced by 1.
VTT Crystal Spear Trap Macro:
@{character_name} fires a spear to create a 5 ft. radius wall around their target. This
wall has 60 hp, is 10 ft. tall or to the ceiling, and lasts for 2 rounds.