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Creeping Doubt

Creeping Doubt

[Compulsion]
Level: [Arcane 9]
Components: [S], [V], and [F]
Casting Time: Full Round
Range: Medium (100 ft. + 10 ft. per CL) @{MediumRange} ft.
Effect: 1 Creature
Duration: 1 Day per CL @{cl} days.
Saving Throw: Ego negates
Spell Resistance: Yes

Roll Result
1 Damage Rolls
2 Attack Rolls
3 Skill Cheks
4 Ego Saves
5 Fortitude Saves
6 Reflex Saves
7 Will Saves
8 Roll again and increase penalty by -2
Focus: At least a +4 focus

The seeds of doubt are sown deeply into the target's mind. Roll a d8 and the result will determine what kind of rolls the subject will suffer a -4 morale penalty on. Every morning thereafter a d8 is rolled and whatever the result is, that kind of roll will suffer a -2 morale penalty. If the result is of an already affected roll, the morale penalty is increased by -2 (or more if an 8 was rolled). Every day another roll must be done and the penalty applied. These penalties accumulate until the duration ends. A break curse performed by a level 20 caster and a special material component (Worth at least 3,000gp) must be expended to dispel this effect.

VTT Macro Description:
*Material Component: At least a +4 Focus*

@{character_name} sows the seeds of doubt into a target. This target will suffer a -4 morale penalty on whatever the d8 roll result dictates. This is rolled every morning and another -2 morale penalty is applied to either another or added to an existing roll-type. See [*Creeping Doubt*](https://tabletopdefined.com/Spelladex/Creeping-Doubt/) entry for table.