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Counterfeit World

Counterfeit World

[Illusion] [Figment] Level: [Arcane 9] [Nature 9] Components: [S], [V], and [F] Casting Time: Full round Range: Long (400 ft. + 40 ft. per CL) @{long_range} ft. Effect: 100-ft. radius centered on a point within range Duration: 10 minutes per CL [[10*@{cl}]] minutes Saving Throw: Will; disbelief Spell Resistance: No

Focus: At least a +5 focus.

The caster does not create a false creature or object. They counterfeit the entire area. Terrain, structures, weather, creatures, sounds, smells, and other sensory details within the area can be created, concealed, or replaced. The false world requires no concentration once formed. The caster and any creatures they designate when the spell is cast recognize the counterfeit world as an illusion.

Every other creature in the area makes a Will save when the spell is cast. A creature entering the area makes this save when it first perceives the false world. On a failed save, the creature treats the counterfeit environment as real:

  • False barriers block its voluntary movement and line of sight.
  • False hazards and terrain can be treated as difficult terrain.
  • Real creatures and objects concealed by the illusion have full concealment against it.
  • Figment creatures can threaten squares and provide flanking, but cannot make attacks or deal damage.
  • Real terrain, openings, and hazards can be hidden from it.

As a standard action, the caster can reshape a number of contiguous 5-ft. squares within the spell's area equal to their CL. Creatures that already failed their saves do not receive another save merely because the false world changes.

The counterfeit world cannot move real objects, provide cover, support weight, stop forced movement, or directly deal damage. A creature physically forced through a false barrier, attempting to place weight on something that does not exist, or otherwise receiving direct physical proof of the illusion can attempt another Will save. Being told that the world is false is not physical proof. A successful save reveals the entire counterfeit world to that creature for the remaining duration.

VTT Macro Description: `` Focus: At least a +5 focus.

@{character_name} counterfeits the world within a 100-ft. radius for [[10*@{cl}]] minutes. Creatures that fail a Will save treat its false terrain, barriers, hazards, concealed features, and figment creatures as real. @{character_name} can reshape up to [[@{cl}]] contiguous 5-ft. squares as a standard action. See Text for the illusion's limits and disbelief rules. ``