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Boulder Skip

Boulder Skip

[Transmutation]
Level: [General 6] [Nature 6]
Components: [S], [V], and [M]
Casting Time: Standard
Range: Originates from caster
Effect: First target in a 30 ft. line.
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

Material Component: A small pebble or rock.

You throw the material component, and it rapidly swells into a heavy boulder that hurtles forward in a straight line. Choose a 30 ft. line originating from you, then resolve creatures in that line in order from closest to farthest. The first creature in the line must attempt a Reflex save. If it succeeds, it is unaffected, and the boulder continues along the line to the next creature (if any), which must also attempt a Reflex save; this repeats until a creature fails a Reflex save or the boulder reaches the end of the line. The first creature to fail its Reflex save is struck, taking 1d12 bludgeoning damage per CL, and must immediately make an opposed Shove check against the spell’s shove roll (1d20 + your PMA modifier + your Spell Proficiency). If the struck creature loses the opposed check, it is shoved 20 ft. along the boulder’s path; if any distance remains in the 30 ft. line after being shoved, it must immediately repeat the opposed Shove check against the spell again. This shove sequence continues, potentially shoving the creature multiple times, until either the boulder reaches the end of the 30 ft. line or the creature wins an opposed Shove check, at which point the boulder’s momentum is spent and the spell ends.

VTT Macro Description:
*Material Component: A small pebble or rock.*

@{character_name} throws a pebble that swells into a boulder and tears down a 30-ft line. Resolve creatures in the line from nearest to farthest: each makes a Reflex save; on a success, they’re unaffected and the boulder continues. The first creature to fail takes the bludgeoning and must make an opposed Shove vs [[1d20+@{PMA}+@{SpellProf}]]. If it loses, it’s shoved 20 ft along the line and repeats the opposed Shove while any of the 30 ft remains; the effect ends when it wins an opposed Shove or the line ends.

VTT Number of Dice formula: @{cl}