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Illusion Spells

The school of sight, sound, taste, touch, and smell. Here things are divided into direct illusions where a subject is effected directly, or the creation of an illusion in real time.Anything that manipulates the senses with things that aren't there or happening, is an illusion.

Simplex

Distract: Subject takes -1 on attack rolls and AC for 1 + 1 round per 3 levels.
Thrown Noise: Creates a noise up to 30 feet away. Noise must be generated by the caster.

Advanced Simplex

Hallucination, Lesser: Fool opponent with an environmental illusion that will force them to think the world is different than it is.
Minor Figment: As the minor figment spell
Mass Distract: Subjects takes -1 on attack rolls and AC for 1 + 1 per 3 CL.

Level 1

Conceal Object: Make large size or smaller object blend into its surroundings for a time.
Minor Figment: With concentration, create a small sized figment that performs dictated actions.
Illusory Disguise: Create an illusory costume that grants bonuses to disguise for a time.
Shadow Shape: Shape shadows around yourself, gain concealment and hide bonuses.
Reflexive Decoy: Create a short lived decoy and get away from danger.
Warped Light: Change the lights around you to create disorienting affects.

Level 2

Invisibility: Become invisible while not performing directly offensive actions, for a time.
Fairy Flame: Mark an invisible target as well as instill penalties for a time.

Level 3

Figment: Make a medium or large sized illusion perform actions dictated by the caster.

Level 4

Greater Invisibility: Invisibility that lasts through offensive actions.

Level 5

Thoughtless Figment: Up to a huge sized figment and requires no concentration.

Level 6

Mass Glamour: Disguise up to 8 subjects as similarly sized creatures; for a time.
Superior Invisibility: Gain nearly perfect invisibility for a brief time.

Level 7

Level 8

Level 9