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Compulsion Spells

Compulsion spells can affect the mind and thinking of another creature. Sometimes in beneficial ways, other times in negative ways. Mind control and suggestions are the most famous types of compulsion spells. Spells that instill divine fervor, or battle trances are also considered compulsion.

Simplex

Bless: Increase attack and damage of group members by +1 for round per CL.

Level 1

Calm: Remove fear and protect from fear on a single target.
Charm: Targets become friendly and are easier to manipulate, for a time.
Fervor: Gain +1 at least holy/unholy bonus to AC and damage for a time.
Sleep: Put at least 2 HD of creatures to sleep in an area.
Stifle: Subject becomes stifled with emotion, unable to act unless directly threatened.

Level 2

Hold Humanoid: Subject is held in their square, denied actions and is considered flat-footed.

Level 3

Forced March: Force a creature to walk in a specified direction, for a time.
Supplication: Allies can combat benefits and enemies gain combat penalties, for a time.

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9