Prebuilt Classes
Below are a series of prebuilt concepts for characters that will help color or inspire the creation of a desired character. Nothing in these charts is set in stone as they are mostly just a strong recommendation. Any Ability can be swapped out for any other that the character meets the requirements for. This is true for feats and definitions as well. There are also recommended attribute distributions. These are given with the idea of the average spread of attributes being 18, 16, 16, 14, 14, and 12. Rolling stats, of course, will have different numbers than this, but it should help direct the best placement for the build.
Every prebuilt class uses up the universal and other perks gained through leveling. These pre-built classes do not use up or choose any racially gained definitions, feats, or abilities. Nor do they show/use the attribute increases at 4th, 8th, 12th, 16th and 20th level. So remember to select these when choosing one of these prebuilt Classes. It is also important to note that these are best viewed as suggestions, swap any feat or ability as desired.
Prebuilt Progressions
Null Class
- The Acrobat: Highly mobile unarmored fighter with a lot of skills.
- The Valorous: A weapon master that relies on superior martial prowess.
- The Stalwart: Be the physical anchor of the group with strong mitigation and counter-attacks.
- The Tactician: Supply your group with aid, advantage, and guidance in battle while still being highly effective in combat.
Basic Magic Classes
- The Conduit: Control the powers of an element to augment martial.
- The Crusader: Smite the opposition and fight like a warrior for a cause or church.
- The Hunter: Track and fight specific groups of enemies. Against these enemies gain both in and out of combat bonuses.
- The Mage Killer: Disable, counter, and fight those who wield magic with specialized tools to do so.
Standard Magic Classes
Advanced Magic Classes
- The War Mage: Annihilate foes with superior offensive magic.