Illusion Spells
The school of sight, sound, taste, touch, and smell. Here things are divided into direct illusions where a subject is affected directly, or the creation of an illusion in real time. Anything that manipulates the senses with things that aren't there or happening is an illusion.
Simplex
Distract: Subject takes -1 on attack rolls and AC for 1 + 1 round per 3 levels
Far Whisper: Whisper a short conversation at a distance
Throw Noise: Creates a noise up to 30 feet away. Noise must be generated by the caster
Level 1
Conceal Object: Make a Large or smaller object blend into its surroundings for a time
Figment, Minor: With concentration, create a small sized figment that performs dictated actions.
Illusory Disguise: Create an illusory costume that grants bonuses to disguise for a time
Reflexive Decoy: Create a short lived decoy and get away from danger
Shadow Shape: Shape shadows around yourself, gain bonuses to conceal skill and partial concealment
Warped Light: Change the lights around you to create disorienting effects
Level 2
Fairy Flame: Mark an invisible target as well as instill bad luck for a time.
Hallucination, lesser: Fool opponent with an environmental illusion that will force them to think the world is different than it is
Invisibility: Become invisible while not performing directly offensive actions, for a time. Mark an invisible target as well as instill bad luck for a time
Reflections: Create illusory body doubles to mislead your foes
Level 3
Figment: Make a medium or large sized illusion perform actions dictated by the caster.
Flickering Form: Your character flickers in and out of visibility making it hard to track them
Illusory Fireball: Detonate a fireball that only hurts creatures who believe it is real.
Silver Shroud: Make party members indistinguishable from each-other
Level 4
Improved Hallucination: Fool opponent with an environmental illusion that will greatly alter their behavior
Invisibility, Greater: Invisibility that lasts through offensive actions
Level 5
Thoughtless Figment: Up to a huge sized figment and requires no concentration.
Level 6
Glamour, Mass: Disguise up to 8 subjects as similarly sized creatures; for a time
Invisibility, Superior: Gain nearly perfect invisibility for a brief time
Level 7
False Continuity: Make an area continue to look, sound, and smell as it did when the spell was cast.
Level 8
Emerald Parallax: Create a coronet of crystalline lenses that misdirect enemies and bend their choices.
Level 9
Counterfeit World: Replace an entire area's perceived environment with a complete and persistent false world.
Illusory Spell: Mimic an 8th level spell or lower and fool the target into thinking they are affected
Perfect Mirror: Create a perfect mirror image of yourself that is indistinguishable. It gains an initiative and can cast up to 4th level spells.