Skip to content

Illusion Spells

The school of sight, sound, taste, touch, and smell. Here things are divided into direct illusions where a subject is affected directly, or the creation of an illusion in real time. Anything that manipulates the senses with things that aren't there or happening is an illusion.

Simplex

Distract: Subject takes -1 on attack rolls and AC for 1 + 1 round per 3 levels

Far Whisper: Whisper a short conversation at a distance

Throw Noise: Creates a noise up to 30 feet away. Noise must be generated by the caster

Level 1

Conceal Object: Make a Large or smaller object blend into its surroundings for a time

Figment, Minor: With concentration, create a small sized figment that performs dictated actions.

Illusory Disguise: Create an illusory costume that grants bonuses to disguise for a time

Reflexive Decoy: Create a short lived decoy and get away from danger

Shadow Shape: Shape shadows around yourself, gain bonuses to conceal skill and partial concealment

Warped Light: Change the lights around you to create disorienting effects

Level 2

Fairy Flame: Mark an invisible target as well as instill bad luck for a time.

Hallucination, lesser: Fool opponent with an environmental illusion that will force them to think the world is different than it is

Invisibility: Become invisible while not performing directly offensive actions, for a time. Mark an invisible target as well as instill bad luck for a time

Reflections: Create illusory body doubles to mislead your foes

Level 3

Figment: Make a medium or large sized illusion perform actions dictated by the caster.

Flickering Form: Your character flickers in and out of visibility making it hard to track them

Illusory Fireball: Detonate a fireball that only hurts creatures who believe it is real.

Silver Shroud: Make party members indistinguishable from each-other

Level 4

Improved Hallucination: Fool opponent with an environmental illusion that will greatly alter their behavior

Invisibility, Greater: Invisibility that lasts through offensive actions

Level 5

Thoughtless Figment: Up to a huge sized figment and requires no concentration.

Level 6

Glamour, Mass: Disguise up to 8 subjects as similarly sized creatures; for a time

Invisibility, Superior: Gain nearly perfect invisibility for a brief time

Level 7

False Continuity: Make an area continue to look, sound, and smell as it did when the spell was cast.

Level 8

Emerald Parallax: Create a coronet of crystalline lenses that misdirect enemies and bend their choices.

Level 9

Counterfeit World: Replace an entire area's perceived environment with a complete and persistent false world.

Illusory Spell: Mimic an 8th level spell or lower and fool the target into thinking they are affected

Perfect Mirror: Create a perfect mirror image of yourself that is indistinguishable. It gains an initiative and can cast up to 4th level spells.