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School

School

All spells are divided into schools, these are a broad view of how the spell functions. They can be broken into several types as seen here.

Abjuration: These are spells the provide protection from both the mundane and the arcane, as well as general anti-magic type spells. Those that primarily practice this school are called Interdictors.

Compulsion This school is composed of spells that forcefully coerce others into action or inaction, be it for or against their own goals. Those that primarily practice this school are called Coercers.

Conjuration: These spells create a physical thing, be it a glob of acid, an elemental, or a floating sword. Often, these spells must bypass the target's AC rather than allow a save. Those who practice this school are called Summoners.

Divination: These are spells that grant the caster, or others, some form of insight. This would including scrying, seeing invisibility, predictive thoughts, and other types of similar effects. Those that primarily practice this school are called Seers.

Evocation: These spells call forth flashes of energy to destroy things. This is typically limited to Acid, Fire, Ice, Force, and Sonic energies. These spells tend to allow a save instead of requiring a roll against the target's AC. Those who primarily practice this school are called War Mages.

Illusion: These are spells that convince the senses of others that the unreal, is real. Those that primarily practice this school are called Illusionists.

Thaumaturgy: These are spells that have control over positive and negative energy. As well as things themed around life and death. Those that primarily practice Thaumaturgy are called Vivimancers or Necromancers depending on preference.

Transmutation: These are spells that modify a subject's capabilities, or modify a physical object. Those that primarily practice transmutation are called Engineers.