Shroud of the Phoenix (Su)
Prerequisite: Charisma 12, cannot be undead, and must have Blessing of the Phoenix.
Use: 1 + 1 per day per 4 HD
Action: Swift
Target: 20-ft Radius around character
Duration: 1 round per HD
Saving Throw: None, Reflex Half; see text
DC: PMA Based
Spell Resistance: Yes
An energy type must be selected for the shroud, once selected all other phoenix abilities must match the shroud's damage type. This cannot be changed after being selected. Applicable damage types are; acid, cold, heat, electric, or slashing.
Within a 20-ft radius around the character enemies will take 3 damage a round of the selected damaged type. Allies within the 20-ft radius will gain 10 resistance to that type, excluding slashing; which only damages enemies.
As a standard action, the shroud can be exerted by the character. This will cause the effect to flare, dealing 1d6 per round of duration remaining, of the applicable damage type to enemies within the radius. A reflex saved can me made for half and partial. If the reflex is saved a secondary effect will occur; see below.
Synergy: Gain secondaries if you have Quills of the Phoenix.
Acid: Subjects will become sickened for rounds/HD.
Cold: Subjects will take a -2 penalty to damage rolls for rounds/HD.
Heat: Subjects will catch on fire and burn for 2d6 more damage a round - can be extinguished as a full round action.
Electric: Subjects will become stunned for 1 round.
Slashing: Subjects will bleed 1 damage per round for rounds/HD.