Shroud of the Phoenix (Su)
Prerequisite: Charisma 12, cannot be undead, and must have Blessing of the Phoenix.
Use: 1 + 1 per 4 HD per day
Action: Swift
Target: 20 ft. Radius around character
Duration: 1 round per HD @{hd} rounds
Saving Throw: None, Reflex Half; see text
DC: PMA Based [[10+floor(@{hd}/2)+@{PMA}+@{SpellProf}]] for half
Spell Resistance: Yes
An energy type must be selected for the shroud, once selected all other phoenix abilities must match the shroud's damage type. This cannot be changed after being selected. Applicable damage types are; cold, corrosive, heat, electric, or slashing.
Within a 20 ft. radius around the character enemies will take 3 damage a round of the selected damaged type. Allies within the 20 ft. radius will gain 10 per 4 HD resistance to that type, excluding slashing; which only damages enemies.
As a standard action, the shroud can be exerted by the character. This will cause the effect to flare, dealing 1d6 per round of duration remaining, of the applicable damage type to enemies within the radius. A reflex saved can be made for half and partial. If the reflex is saved a secondary effect will occur; see below.
Synergy: Gain secondaries if you have Quills of the Phoenix.
Cold Exertion: Subjects will take a -2 penalty to damage rolls for 1 round per HD.
Corrosive Exertion: Subjects will become sickened for 1 round per HD.
Heat Exertion: Subjects will catch on fire and burn for 2d6 more damage per round - can be extinguished as a full round action.
Electric Exertion: Subjects will become stunned for 1 round.
Slashing Exertion: Subjects will bleed 1 damage per HD for 1 round per HD.
VTT Macro Description:
@{character_name} activates their phoenix shroud and takes on the elemental aspect they represent. All allies withing
the radius will gain 10 resistance to the matching type, except for slashing. All enemies within the radius will take 3
damage per round of damage matching their chosen aspect. This ability can be exerted.
For the synergy add the following sentence to the end of the macro description:
*Cold Exertion: Subjects will take a -2 penalty to damage rolls for 1 round per HD.*
*Corrosive Exertion: Subjects will become sickened for 1 round per HD.*
*Heat Exertion: Subjects will catch on fire and burn for 2d6 more damage per round - can be extinguished as a full
round action.*
*Electric Exertion: Subjects will become stunned for 1 round.*
*Slashing Exertion: Subjects will bleed 1 damage per HD for 1 round per HD.*
VTT Side Macro:
&{template:custom}
{{title=@{character_name}}}
{{subtitle=Shroud Exertion}}
{{Reflex Save=DC [[10+floor(@{hd}/2)+@{pma}+@{SpellProf}]] for half}}
{{desc=Deals [[?{Rounds Remaining?}d6+(?{Rounds Remaining?}*@{SpellProf})]] <Energy Type> damage in a 20 ft. radius}}