Scourge (Su)
Prerequisite: Must be a living creature, HD 5, and capable of using divine magic
Use: Infinite
Range: Personal
Action: Swift
Target: Self
Duration: 1 Round per 4 HD [[floor(@{hd}/4)]] rounds
Saving Throw: N/A
DC: N/A
Spell Resistance: No
Special: N/A
Bleed/Non-lethal damage | Effect gained |
---|---|
10/10 | +1 deflection bonus + 1 per 3 HD to AC |
20/20 | +1 (un)holy bonus + 1 per 3 HD to Attack and Damage |
40/40 | 20 Spell Resistance + 2 SR per 3 HD |
80/80 | +1 (un)holy bonus +1 per 3 HD to all saving throws |
VTT Description Macro:
@{character_name} punishes themselves to gain benefits. Equal parts bleed and non-lethal damage are taken. In the round
that scourge is used, @{character_name} cannot heal. These bonuses are cumulative and gain have multiple activate if enough
damage is chosen. If @{character_name} has warding, this bypasses the warding and harms them directly.
If 10 bleed and 10 non-lethal is taken, gain +[[1+floor(@{hd}/3)]] deflection bonus to AC.
If 20 bleed and 20 non-lethal is taken, gain +[[1+floor(@{hd}/3)]] (un)holy bonus to attack and damage.
If 40 bleed and 40 non-lethal is taken, gain [[20+2*(floor(@{hd}/3))]] Spell Resistance.
If 80 bleed and 80 non-lethal is taken, gain +[[1+floor(@{hd}/3)]] (un)holy bonus to all saves.