Qì (Su)
Prerequisite: High Will save and Wis 14+
Use: 1 Qì point
Range: Personal
Action: Swift or Immediate; see text
Target: Self
Duration: 1 round or instantaneous; see text
Special: Gain 3 qì points + 1 qì point per 3 HD.
Qì has a dozen names across Korrenth depending on the region. The Ha-Seht call it Kheft, the Koshka call it Sila, several regions call it anima, yet more call it pneuma. It is the vital essence of a person projected into the world, or it is focused inward for a momentary boon.
As a swift action spend a qì point and gain one of the following effects:
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Tranquil Step: Ignore difficult terrain and gain +10 ft to your base movement speed.
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Inner Mirror: Focus on an important task and gain a +4 inherent bonus to the next skill check.
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Still Heart: You are immune to fear, charm, and confusion for the round. If already afraid, confused, or charmed this ability will break the compulsion as well
Alternatively, qì can be used to re-roll a failed Will save as an immediate action.
VTT Description Macro:
@{character_name} Focuses and gains one of the following three Bonuses for three rounds:
**Tranquil Step**: Ignore difficult terrain and gain +10 ft to your base movement speed.
**Inner Mirror**: Focus on an important task and gain a +4 inherent bonus to the next skill check.
**Still Heart**: You are immune to fear, charm, and confusion for the round. If already afraid, confused, or charmed this
ability will break the compulsion as well
Alternatively it can be used to reroll a failed will save with a result of: [[1d20+@{WilTotal}]]
VTT Number of Dice:
[[DiceMacro]]