Lay on Hands (Su)
Prerequisite: PMA 16+
Use: ((2 x HD) x PMA Modifier)) of usable points for healing/damage.
Range: Touch
Target: Target touched
Action: Standard
Duration: Instantaneous
Saving Throw: Will for half
DC: PMA Based [[10+floor(@{hd}/2)+@{PMA}+@{SpellProf}]] for half
Channel divine energy to damage or heal a target by any amount up to the maximum amount within the point pool. This pool of healing/damage refreshes every day during prayer. The user of Lay on Hands has to choose whether it is damage or healing when the ability is taken. If Lay on Hands is used to deal damage, the target will get a will save for half damage.
Additionally, Healing Lay on Hands points can be spent doing the following: 25 points to close a wound. 100 points to remove an injury, disease, or poison. 200 points to remove a curse.
Damaging Lay on Hands points can be spent doing the following: 25 points to open a wound. 100 points to bestow an injury, disease, or poison. 200 points to cast a curse. The subject will get a will save against this.
Special: This ability can be taken twice to get the healing and harming effects. When this happens the point pools are separate.
VTT Macro Description (Heal):
@{character_name} channels divine through themselves into a target. They can select the exact amount of healing given.
the amount given is subtracted from the total usable points for the day. Alternatively 25 points can be used to close
a wound. 100 points can be used to remove an injury, disease, or poison. 200 points can be used to bestow a curse.
Amount Healed: [[?{Amount Healed?}]]
Point Pool Maximum: [[(2*@{hd})*@{PMA}]] of usable points.
VTT Macro Description (Harm):
@{character_name} makes a touch attack against their target with a [[1d20+@{MagicTouchAttack}+(0?{Do you have any miscellaneous bonuses?|0})]]
to hit. If the attack hits the target can make a will save for half damage. Alternatively 25 points can be used to open
a wound. 100 points can be used to bestow an injury, disease, or poison. 200 points can be used to curse the target. For
these effects the will save negates. The damage type is negative.
Amount Healed: [[?{Amount of Damage?}]]
Point Pool Maximum: [[(2*@{hd})*@{PMA}]] of usable points.