Flip Trick (Ex)
Prerequisite: Dexterity 18, Grace, and HD 15+
Use: 2 Grace points
Range: Personal
Target: Self
Action: Swift action
Duration: 3 rounds
For three rounds great attention to combat detail is paid. The result, is gaining a +5 dodge bonus to AC (Dodge bonuses always stack) and Reflex saves. While this ability is active the creature will move in an unrealistically agile manner, thus making them impossible to flank, catch flat-footed, or target for an attack of opportunity.