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Energy Echo (Su)

Prerequisite: Energy Charge
Use: 1 + 1 per 10 HD per day
Range: Close (25 ft. + 5 ft. per 2 HD)
Action: Standard
Target: Single Target
Duration: 1 to 3 Rounds; see text
Saving Throw: Will negates and Reflex for half
DC: PMA Based [[10+floor(@{HD}/2)+@{pma}+@{SpellProf}]]
Spell Resistance: Yes; on initial effect only

Put a mark on a target of the energy chosen when taking Energy Charge. While the mark is present, the target will be vulnerable to the selected energy type. Then select a delay of one, two, or three rounds. After the round delay is up, the mark detonates dealing the appropriate damage amount. This detonation does not benefit from the vulnerability.

Delay Damage
1 Round 1d6 energy damage per 2 HD
2 Rounds 1d6 energy damage per HD
3 Rounds 2d6 energy damage per HD

VTT Description Macro:
@{character_name} implants a mark of <insert energy type> onto their target. While the mark is present the target will be vulnerable to <insert energy type>. A delay of one, two, or three rounds is selected. After this delay is up, the mark detonates dealing damage based on which delay was selected. The vulnerability does not apply to the detonation. If spell resistance applies, it only applies to the initial effect. Will negates on primary, reflex for half on detonation.

VTT Side Macro:
&{template:custom}{{title=Energy Echo}}{{subtitle=@{character_name}}} {{Reflex Save DC= [[10+floor(@{hd}/2+@{pma}+@{SpellProf})]] Reflex for half}} {{<insert energy type> 1 Round Delay=[[[[floor(@{hd}/2)]]d6+(floor(@{hd}/2)*@{SpellProf})]]}} {{<insert energy type> 2 Round Delay=[[[[@{hd}]]d6+(@{hd}*@{SpellProf})]]}} {{<insert energy type> 3 Round Delay=[[[[@{hd}*2]]d6+((@{hd}*2)*@{SpellProf})]]}} {{desc=@{character_name}'s detonation of energy intensely harms the selected creature.}}