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Divine Smite (Su)

Prerequisite: Must have access to divine spells
Use: 1 + 1 Per day per 5 HD
Range: Personal
Target: Self
Action: 1 Swift Action
Duration: 1 Round
Saving Throw: No

Divine smite is activated as a swift action and grants an extra 2d4 + 1d4 per 2 HD holy/unholy damage on the first successful hit the user makes during the round. While this is active the user also gains their Charisma Modifier to their AC and all saves, as holy/unholy bonus.