Dancing Stars (Su)
Prerequisite: PMA 12+
Use: 1 + 1 per 4 HD per day
Range: Close (25 ft. + 5 ft. per 2 HD) @{CloseRange} ft.
Action: Standard Initial; swift secondary
Target: Targeted Creature
Duration: 1 minute per HD @{hd} minutes
Saving Throw: Reflex half; none see text
DC: PMA Based [[10+floor(@{hd}/2)+@{pma}+@{SpellProf}]]; half
Spell Resistance: Yes
Your character creates a floating mote of light around them, typically resembling a scintillating star. This star can be passively controlled around the character as a free action. The mote must remain within a 20 ft. radius of the character. This mote will emit 30 ft. of bright light and 30 ft. of shadowy light. This mote can be activated as a swift action, where it will suddenly coalesce and fire a beam at a target dealing 1d6 heat damage per 3 HD, minimum 1d6 heat damage. Targets must make a reflex save for half-damage.
Alternatively, a mote can be activated as a shield for a selected target. This will grant the target 1d6 warding per 3 HD, minimum 1d6 warding. This warding will last for 3 rounds or until depleted.
A new mote is gained every 4 HD. This ability cannot be reactivated until all the motes have been used up.
VTT Macro Description:
@{character_name} creates [[1+floor(@{hd}/4)]] motes of light that float around them. Each one can be
used to deal damage or create a ward. Any number of motes can be activated in a round
as a swift action as either damage or warding.
VTT Side Macro (Warding):
&{template:custom}{{title=Warding Mote}}{{subtitle=@{character_name}}}{{desc=[[[[(?{Number of Motes for Warding?|1})*([[floor(@{hd}/3)]])]]d6+(@{SpellProf}*(?{Number of Motes for Warding?|1}*([[floor(@{hd}/3)]])))]] Warding}}
VTT Side Macro (Laser):
&{template:custom}{{title=Laser Mote}}{{subtitle=@{character_name}}}{{Reflex Save=DC [[10+floor(@{hd}/2)+@{pma}+@{SpellProf}]]; half}}{{desc=[[[[(?{Number of Laser Motes?|1})*([[floor(@{hd}/3)]])]]d6+(@{SpellProf}*(?{Number of Laser Motes?|1}*([[floor(@{hd}/3)]])))]] heat damage}}