Swim
| Action | DC |
|---|---|
| Swimming in calm clean water | 2 |
| Swimming in a slow river | 5 |
| Swimming in mildly turbulent water (Small waves) | 12 |
| Swimming in a swiftly moving river | 25 |
| Swimming at the base of a waterfall | 40 |
| Aggravating factor | DC Modifier |
| Swimming against the current | +5 |
| Cold Water | +3 |
| Frigid Water | +10 |
Swimming is a basic skill that most creatures can do untrained. DCs will be set by the DM but there are some standard DCs that can be used as a basis. Creatures swim at half of their standard speed. If a creature has a swim speed, they automatically act as if they have a 15 as their roll. If the DC is higher than that, then the creature will have to roll.