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Sleight of Hand

A quick hand can do a lot. Steal a small item, fake magical motions, twirl weapons and many other small details. DCs are set either by the DM or opposed by a Spot check depending on the situation. If stealing something quickly, Spot opposes a Sleight of Hand. If a person is twirling a well-balanced dagger over their finger the DC might be 8 or 9.