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Thaumaturgy Spells

The forces of positive and negative energy is where the school of Thaumaturgy falls. Negative spells, sometimes called necromancy, draw life away from things. Positive spells, sometimes called vivimancy, push life into things. Balance can also be applied where life is pulled from one thing and given directly to another.

Simplex

Disrupt Undead: Deal 1d6 per 2 CL to undead in 15 ft radius, harmless to living.

Harm: Deal 1d4 per 2 CL negative damage with a touch attack, heals undead

Tend: Heals target when used, see text as situation affects the outcome.

Touch of Fatigue: Touch fatigues target for 1 round per CL

Level 1

Close Wound: Heal wounds to prevent long-term injuries.

Harming Touch: Melee Touch deals 1d8 + 1d8 per HD negative damage to foe

Healing Touch: Heal touched ally for 1d8 + 1d8 per CL. No disease chance

Renew: Cure fatigue, reduce exhaustion, recover 1d4 hp per round in an area

Soul Bolster: Gain Temporary health based on CL and PMA. Also gain immunity to fear.

Soul Burn: Deal damage to foe based on CL and PMA. Also fear opponent

Vivum Pulse: Lightning fast spell heals allies in sight and gives a minor fortitude bonus for a round.

Level 2

Alleviate, minor: Restore a small amount of ability damage.

Blindness: Subjects that fail their saves become permanently blind.

Bloom: Gain immunity to several conditions while in the area, as well as a bonus against poison and disease.

Panacea: Remove many battle conditions with a touch.

Remove Blindness: Subject's sight is restored.

Thaumic Pulse: Subject at range is hit with at least 1d10 positive or negative energy.

Level 3

Animate Object: Temporarily breathe life into an object, said object will fight for you.

Harming Ray: Deal at least 1d8 negative energy damage with a ranged touch attack

Heal Injury: Short Description: Remove most injuries with a touch spell.

Healing Ray: Heal targets at a range for at least 2d8 positive energy

Mana Dew: Restore Spell slots of Arcane and Divine casters, disables Nature Casting

Revitalize: Restore fatigue and exhaustion, give immunities and temporary HP

Siphon Shield:

Siphon Tether: Create a link that pulls HP from one target, and gives it to another

Level 4

Blood Circle: Create an area where wounded enemies take more damage, and allies are healed; for a sacrifice.

Cure Disease: Remove a disease and allow recover of the target.

Harming Burst: Damage enemies in 20 ft. radius around yourself for at least 1d8 health.

Heal Injury: Short Description: Remove most injuries with a touch spell.

Healing Burst: Heal allies in 20 ft. radius around yourself for at least 1d8 health

Infection: Give a subject a disease

Soma Spores: Create an area that cures and renders conditions harmless

Level 5

Consecrated Recovery: Remove one serious affliction and protect the target from immediate relapse.

Thaumic Chain Bolt: Deal at least 1d10 positive or negative damage to selected targets in an area

Level 6

Cancerous Tumors: This spell injects extra positive energy into a target wreaking havoc on their health

Vespers: Short Description: Heal for a moderate amount, cure all conditions, and be immune to them for the duration.

Vivum Torrent: Very swift healing spell heals for at least 1d6 positive energy and gives minor luck bonus to fortitude.

Level 7

Harming Multi-Pulse: Heal three targets for a larger amount.

Healing Multi-Pulse: Heal three targets for a larger amount.

Judgement: Expose a target's soul to the judgement of a god or the dead

Mana Fruit: Restore Spell slots of Arcane and Divine casters, disables Nature Casting.

Mycelial Mitosis: Mushroom roots connect to allies and grant them regeneration and other benefits, for a time

Vivify: Revive a very recently deceased person to half hp

Level 8

Black Flames: Engulf a target with black flames of death.

Milk of Xanadu: Regenerate lost limbs, cure most afflictions, and reverse aging by a year.

White Flame: Persistent buff provides large health bonus to target, and doubles damage against undead for said target

Level 9

Cerebrum Crepitus: Cause the target's brain to rapidly grow tumors, instantly killing them

Radia's Reconstitution: Reform even after being obliterated.

Reaving Maelstrom: Negative energy aura drains the life of enemies, heals allies