Spell Thrower (Sp)
Prerequisites: Intelligence or Charisma chosen as PMA, the chosen attribute must be 16 or higher, and the ability to
cast spells
Use: One charge per spell slot sacrificed; a caster can carry no more than 5 charges
Action: 1 standard action to fire a charge
Target: Multiple; see text
Effect: Multiple; see text
Duration: Instantaneous or see text
The spell thrower is a weapon designed by your character. It can be a stave, a wand, a clockwork-powered shotgun, or whatever else fits the character. Its appearance does not change how it functions: the device fires charges created by the caster.
Creating a charge sacrifices one spell slot from level 1 to level 9. When the charge is created, choose one of the charge types below and any damage type that charge calls for. The level of the sacrificed spell slot determines the charge's effects. Charges can take the form of runes, marbles, gems, cartridges, or anything else that fits the character's theme. A caster can carry no more than 5 charges at a time.
Charge Types
Barrier Charge: This charge creates one 5-ft. force-barrier segment per spell level sacrificed. The barrier can be created out to 25 ft. + 5 ft. per spell level sacrificed. Its shape is up to the caster, but every segment must be connected to another segment. Each segment has 15 HP per level of the sacrificed spell slot. The barrier lasts for 1 round + 1 round per 2 HD.
Spread Charge: This charge creates a 90° 15-ft. cone. A charge made with a 5th-level or higher spell slot creates a 30-ft. cone instead. It deals 1d8 damage per spell level sacrificed. Electric, heat, slashing, or piercing damage is chosen when the charge is created. Every creature in the area must make a Reflex save against a DC of 10 + PMA + the sacrificed spell slot's level + Spell Proficiency. A successful save halves the damage.
Directed Charge: This charge has a range of 100 ft. + 10 ft. per spell level sacrificed and requires a successful ranged touch attack. It deals 2d6 damage per spell level sacrificed. Electric, heat, slashing, or piercing damage is chosen when the charge is created.
Stun-Web Charge: This charge covers one 5-ft. square per spell level sacrificed and can be fired out to 25 ft. + 5 ft. per spell level sacrificed. The affected squares do not need to touch and remain for 1 minute per spell level sacrificed. Any creature that comes into contact with a web triggers that square and must make a Fortitude save against a DC of 10 + PMA + the sacrificed spell slot's level + Spell Proficiency. The triggered square vanishes after the save is resolved. On a failed save, the creature is stunned for 1 round per spell level sacrificed. It can attempt another save on each of its turns. Once it succeeds, it is immune to the webs until the end of that turn. Movement speed across the webs is halved.
VTT Instructions
Barrier VTT Description Macro:
@{character_name} fires a barrier charge out to [[25+(5*?{Spell Level Used})]] ft., creating
[[?{Spell Level Used}]] connected 5-ft. force-barrier segments. Each segment has
[[15*?{Spell Level Used}]] HP and lasts for [[1+floor(@{hd}/2)]] rounds.
Spread VTT Description Macro:
@{character_name} sprays out a 90° 15-ft. cone, or a 30-ft. cone if a 5th-level or higher spell slot was used, of
?{electric, heat, slashing, or piercing?} damage. Subjects must make a Reflex save against a DC of
[[10+@{pma}+?{Spell Level Used}+@{spell_prof}]] for half damage.
Spread VTT Number of Dice:
[[?{Spell Level Used}]]
Directed VTT Description Macro:
@{character_name} fires a bolt of ?{electric, heat, slashing, or piercing?} damage out to
[[100+(10*?{Spell Level Used})]] ft. with a
[[1d20+@{magic_touch_attack}+(0?{Do you have any miscellaneous bonuses?|0})]] against touch AC.
Directed VTT Number of Dice:
[[2*?{Spell Level Used}]]
Stun-Web VTT Description Macro:
@{character_name} fires a ball of energy out to [[25+(5*?{Spell Level Used})]] ft. and covers
[[?{Spell Level Used}]] 5-ft. squares where it lands. Each square remains for [[?{Spell Level Used}]] minutes or until
triggered, then vanishes after its Fortitude save is resolved. Subjects must save against a DC of
[[10+@{pma}+@{spell_prof}+?{Spell Level Used}]] or become
[*stunned*](https://tabletopdefined.com/Glossary/conditions/#stunned) for [[?{Spell Level Used}]] rounds.