Rebuke Undead (Su)
Prerequisite: Must be able to cast divine spells, Charisma 12 or higher, must be good or neutral.
Use: 3 + 1 per Constitution modifier per day
Action: Standard action
Target: 60-ft burst, affects closest Undead first
Duration: 1 minute
Saving Throw: None
Rebuke Undead drives nearby undead away from your character. Roll 1d20 + your Charisma modifier. The result determines the highest-HD undead the ability can affect.
| Check Result | Maximum Individual Undead HD |
|---|---|
| 0 | Character HD -4 |
| 1-3 | Character HD -3 |
| 4-6 | Character HD -2 |
| 7-9 | Character HD -1 |
| 10-12 | Character HD |
| 13-15 | Character HD +1 |
| 16-18 | Character HD +2 |
| 19-21 | Character HD +3 |
| 22+ | Character HD +4 |
After determining the individual HD limit, roll 2d6 + character HD + Charisma modifier. This is the total number of undead HD the ability can affect. Begin with the closest eligible undead and work outward until this total is spent. Affected undead flee for 1 minute. If your character moves within 10 feet of one, that undead is no longer rebuked and acts normally. If your character has at least twice an undead's HD, destroy it instead of making it flee.
Special: If a good or neutral character becomes evil, they may replace Rebuke Undead with Control Undead after completing an atonement ritual.