Improvised Arcane Device, Advanced (Su)
VTT Saving Throw: None
VTT Category: Utility
Prerequisite: HD 10, ability to cast spells, Improvised Arcane Device, and ability to cast 5th-level spells.
Use: See text
Action: 1 minute per spell level sacrificed; see text
Target: See text
Duration: See text
DC: 10 + PMA + Spell Proficiency + spell level sacrificed
Spell Resistance: Yes
This functions as Improvised Arcane Device except the number of damage and healing dice is doubled. Every spell level spent on damage or healing provides 2d6 + Spell Proficiency instead of 1d6 + Spell Proficiency. So if all 3 levels from a 3rd-level slot are spent on damage, the device will deal 6d6 + (Spell Proficiency × 3) damage. There are also two new effects available.
Effect Types:
Slow: Slows all creatures within 15 ft. for 1 round per spell level spent on slow.
Invisibility: Renders all creatures within 15 ft. invisible for 1 round per spell level spent on invisibility. Direct offensive actions will end the invisibility.
VTT Instructions
Create a character ability named Advanced Improvised Arcane Device — Resolve Effect and enable Show as Token Action. Copy the side macro below into its action field. Record the sacrificed spell-slot level, allocated effects, and trigger in the device's inventory description. Resolve each allocated effect separately; do not spend the same spell level twice. All effects from a device use its original sacrificed slot level for the save DC.
The side macro lists the selected effect, its allocated levels, and the rolled magnitude. Use the magnitude for damage or healing only. For stun, blind, fatigue, and shaken, resolve the duration and area from the rules instead. Stun uses exactly one allocated level. Damage uses Reflex half; stun, blind, and fatigue use Fortitude; shaken uses Will. Healing is handled according to its target. A grenade requires a ranged touch attack with a 20 ft. range and affects a 5 ft. radius; a trap affects an area up to 10 ft. × 10 ft.
Slow and invisibility affect a 15 ft. radius for one round per allocated spell level. Direct offensive actions end invisibility.
VTT Macro Description:
@{character_name} creates a configurable advanced improvised arcane device. Record each device's sacrificed slot level and allocated effects in the inventory. Use the Resolve Effect token action for damage, healing, or an allocated condition. Creation takes one minute per sacrificed spell level; at most six devices may exist, and they vanish beyond 400 ft. from their creator.
VTT Side Macro (Resolve Effect):
&{template:custom}{{title=Advanced Improvised Arcane Device — Resolve Effect}}{{subtitle=@{character_name}}}{{Effect=?{Device effect|Damage,Damage: Reflex half|Healing,Healing|Stun,Stun: Fortitude; one round; exactly one allocated level|Blind,Blind: Fortitude; 30 ft. radius; one round per allocated level|Fatigue,Fatigue: Fortitude; one round per allocated level|Shaken,Shaken: Will; 30 ft. radius; one round per allocated level|Slow,Slow: 15 ft. radius; one round per allocated level|Invisibility,Invisibility: 15 ft. radius; one round per allocated level; offensive actions end it}}}{{Allocated levels=[[?{Spell levels allocated to this effect|1}]]}}{{Save DC=[[10+@{pma}+@{spell_prof}+?{Original sacrificed slot level|1}]]}}{{Energy=?{Damage or healing energy|Cold|Corrosive|Electric|Heat|Negative Energy|Positive Energy|Sonic}}}{{Condition duration=[[?{Spell levels allocated to this effect|1}]] rounds; stun is one round}}{{Damage or healing magnitude=[[[[2*?{Spell levels allocated to this effect|1}]]d6+(@{spell_prof}*?{Spell levels allocated to this effect|1})]]}}{{desc=Use the magnitude only for damage or healing. Damage: Reflex half. Stun, blind, fatigue: Fortitude. Shaken: Will. Resolve other conditions and their durations from the device's recorded configuration. Each effect requires its own save against this DC.}}
VTT Side Macro (Grenade Attack):
&{template:custom}{{title=Advanced Improvised Arcane Device — Grenade Attack}}{{subtitle=@{character_name}}}{{Range=20 ft.}}{{Attack=[[1d20+@{magic_touch_attack}+(0?{Miscellaneous attack bonuses|0})]] against touch AC}}{{Area=5 ft. radius}}{{desc=On a hit, resolve each effect recorded for this device with its Resolve Effect token action.}}