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Fouetté (Ex)

Prerequisite: At least two Dance abilities; Dance Figures do not count.
Use: 1 + 1 per 9 HD per day
Range: 40 ft.
Action: Standard
Target: Up to one creature per projectile; see text
Duration: Instantaneous
Saving Throw: None
DC: N/A
Spell Resistance: No

During a dance, your character throws one projectile per 4 HD (minimum one) with a spinning, whipping motion. These projectiles may be metal spikes, shuriken, daggers, or similar weapons. Make a separate ranged attack for each projectile; each attack gains a circumstance bonus equal to the number of projectiles thrown. Each projectile may target a different creature.

On a hit, a projectile deals 1d8 damage per 4 HD (minimum 1d8), plus your Strength modifier. The damage type matches the projectile's base damage type. You must have enough projectiles available to throw; this ability does not create them out of thin air.

Add one copy of the projectile attack line to the macro for each projectile your character can throw.

VTT Description Macro:
@{character_name} throws [[{floor(@{hd}/4),1}kh1]] projectiles with a spinning, whipping motion.

The first projectile makes a [[1d20+@{bab}+@{dex_mod}+[[{floor(@{hd}/4),1}kh1]]+(?{Misc bonuses to attack?|0})]] ranged attack against the target's AC. On a hit, it deals [[[[{floor(@{hd}/4),1}kh1]]d8+@{str_mod}]] damage.