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Footloose and Fancy Free (Ex)

Prerequisite: Dex 16, Charisma 14, 4 skill points in Perform (Dance)
Use: 1 + 1 per 4 HD per day
Range: Close (25 ft. + 5 ft. per 2 HD) @{close_range} ft.
Action: Standard
Target: Single enemy creature
Duration: As long as Perform (Dance) checks are successful
Saving Throw: Will; partial
DC: Cha Based [[10+floor(@{hd}/2)+@{cha_mod})]]
Spell Resistance: No

Select an enemy creature; that creature becomes your partner. While dancing, you as the lead gain a +1 dodge bonus to AC and Reflex saves, plus an additional +1 per 5 HD. The lead takes no damage on a successful Reflex save against effects that normally deal half damage on a successful save. On a failed Reflex save against such an effect, the lead instead takes half damage.

The partner suffers a -1 circumstance penalty to attack rolls, AC, Balance checks, and Reflex saves, plus an additional -1 per 5 HD. If the partner fails their Will save against this effect, they also become flat-footed against every combatant except the lead.

Each round this effect remains active, the lead must succeed on a Perform (Dance) check with a DC equal to 15 + HD or the effect ends. Being grappled, immobilized, stunned, or otherwise sufficiently prevented from dancing also ends the effect.

VTT Description Macro:
@{character_name} selects an enemy creature within range as their partner and takes the lead. While the dance continues, @{character_name} gains a +[[1+floor(@{hd}/5)]] dodge bonus to AC and Reflex saves. On a successful Reflex save against an effect that normally deals half damage, @{character_name} takes no damage. On a failed save, they take half damage instead.

The partner suffers a -[[1+floor(@{hd}/5)]] circumstance penalty to attack rolls, AC, Balance checks, and Reflex saves. The partner must make a Will save. If they fail, they are also flat-footed against every combatant except @{character_name}.

Each round, @{character_name} must succeed on a Perform (Dance) check against DC [[15+@{hd}]] to continue the dance. The effect ends if this check fails or if @{character_name} is grappled, immobilized, stunned, or otherwise prevented from dancing.