Skill Synergies
Having skill points in some skills will supply small flat bonuses to other skills. Below is a list of these abilities and their bonuses. All synergies are granted when the skill that has a synergy has 6 or more skill points into it. Each synergy is considered a unique bonus, so they all stack.
| Skills with 6 or more skill points | |
|---|---|
| Skill Name | Synergy | 
| Acrobatics | +2 Escape Artist and Swim | 
| Balance | +2 All Acrobatics | 
| Beguile | +2 Diplomacy and Disguise | 
| Counterfeit | +2 on Spot against Counterfeit | 
| Discern Intent | +2 Diplomacy | 
| Diplomacy | +2 on Gather Information and Haggle | 
| Escape Artist | +2 on Use Rope when binding a creature | 
| Haggle | +2 on Diplomacy | 
| Investigate | +2 on Spot and Sabotage Device | 
| Knowledge (Arcana) | +2 on Concentration | 
| Knowledge (Common) | +2 Gather Information | 
| Knowledge (High Class) | +2 Diplomacy | 
| Knowledge (History) | +2 Haggle | 
| Knowledge (The Planes) | +2 Bushcraft on other planes | 
| Knowledge (Religion) | +2 Concentration | 
| Perform | +2 Gather Information | 
| Profession (Animal Tamer) | +2 Ride | 
| Sleight of Hand | +2 when using Conceal to hide objects | 
| Use Rope | +2 When using Acrobatics to climb |