Skill Synergies
Having skill points in some skills will supply small flat bonuses to other skills. Below is a list of these abilities and their bonuses. All synergies are granted when the skill that has a synergy has 6 or more skill points into it. Each synergy is considered a unique bonus, so they all stack.
Skills with 6 or more skill points | |
---|---|
Skill Name | Synergy |
Acrobatics | +2 Escape Artist and Swim |
Balance | +2 All Acrobatics |
Beguile | +2 Diplomacy and Disguise |
Counterfeit | +2 on Spot against Counterfeit |
Discern Intent | +2 Diplomacy |
Diplomacy | +2 on Gather Information and Haggle |
Escape Artist | +2 on Use Rope when binding a creature |
Haggle | +2 on Diplomacy |
Investigate | +2 on Spot and Sabotage Device |
Knowledge (Arcana) | +2 on Concentration |
Knowledge (Common) | +2 Gather Information |
Knowledge (High Class) | +2 Diplomacy |
Knowledge (History) | +2 Haggle |
Knowledge (The Planes) | +2 Bushcraft on other planes |
Knowledge (Religion) | +2 Concentration |
Perform | +2 Gather Information |
Profession (Animal Tamer) | +2 Ride |
Sleight of Hand | +2 when using Conceal to hide objects |
Use Rope | +2 When using Acrobatics to climb |