Grace (Ex)
Prerequisite: Dex 16+
Use: 1 Grace point
Range: Personal
Target: Self
Action: Immediate action
Duration: Instantaneous
Special: Gain 3 grace point + 1 grace point per 3 HD.
Once per round, your character can spend a grace point to use an acrobatics roll instead of their AC when determining if a single incoming attack hits. It can also be used once per round to re-roll any failed reflex saves.
Grace points are recovered after a full night of rest.
Note: This ability cannot be used if your character is flat-footed, held, or immobilized by any means. Only one grace point can be used per round.
Special: At 10 HD or higher, when using Grace on an incoming attack, all subsequent attacks made on the target on that turn (not round), gain an AC bonus as if defensive fighting is being used, but without the attack penalty. If your character has improved defensive fighting, it's treated as a +4 dodge bonus. Any extra bonuses from acrobatics or definitions apply as well.
VTT Macro Description:
@{character_name} attempts to dodge the incoming attack with a [[1d20+@{AcrobaticsTotal}]]
as the new AC.
Alternatively, if being used to re-roll a reflex save the new result is [[1d20+@{RefTotal}]]